Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Tiered Parts
Cend  [开发者] 2022 年 12 月 8 日 下午 1:07
Suggestions
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正在显示第 1 - 15 条,共 35 条留言
dsoliver91 2022 年 12 月 10 日 下午 7:13 
In the descriptions of the new factories, no input-output ratio is listed.
would also be nice to see a iron plate equivalent for each tier of the
duoralloy on up to the X8 steel.
最后由 dsoliver91 编辑于; 2022 年 12 月 10 日 下午 7:16
Cend  [开发者] 2022 年 12 月 10 日 下午 9:07 
I added the missing stats - was an oversight. I unfortunately can't order them to be like they're listed on the vanilla factories, the game just plasters modded stuff on after vanilla things.
I also added a steel per resource stat so you see how much steel is needed when you go through the whole refinery chain to produce the resource the factory puts out.
最后由 Cend 编辑于; 2022 年 12 月 10 日 下午 9:08
dsoliver91 2022 年 12 月 10 日 下午 9:09 
hell yah thanks dude
dsoliver91 2022 年 12 月 29 日 上午 1:15 
Something else i noticed while using an inventory stack mod
The stack mod does not affect the items from your mod,still only stacks to 20
Cend  [开发者] 2022 年 12 月 29 日 上午 3:57 
The factories have no way to define stack size on the storage fields. So it'll stay the way it currently is - it doesn't really affect the functionality as with sufficient crew the output is never full.
Imperialer Offizer 11-B 2023 年 1 月 14 日 上午 2:04 
rename storagerooms to material blocks. its not ar storage if you cant take out or put in the mats. or make it a real storage. i find it totally misleading to think of it as storage.
最后由 Imperialer Offizer 11-B 编辑于; 2023 年 1 月 14 日 上午 2:04
Cend  [开发者] 2023 年 1 月 14 日 上午 10:40 
But it *is* storage.
Saying it's not storage is like saying a container on a ship or a truck is not storage.
You wouldn't call a container full of steel bars a material block right?
big explosive charges to make suicide bombers with?
Cend  [开发者] 2023 年 4 月 30 日 下午 3:06 
Hmm i'll have to think about stats since you'll effectively be blowing up rather expensive parts on the higher tiers and the scaling i used for the higher tier weapons would be rather lackluster (you normally get about four times the damage per second and double the range of the base weapon at the highest tier).
最后由 Cend 编辑于; 2023 年 4 月 30 日 下午 3:07
Cend  [开发者] 2023 年 5 月 5 日 下午 2:12 
As requested, i added the explosive charges - they get expensive like all other tiers but damage and range scale much faster to balance what is in effect burning money.
superbadepicninja 2023 年 7 月 5 日 下午 12:32 
Can you make the damage scaling better for MK weapons and the scaling for reactors better, and the blueprint tier scale faster on cost?
Cend  [开发者] 2023 年 7 月 5 日 下午 11:44 
I could but i won't. I'm quite happy with the current state. Most tier 8 weapons are about four times more powerful than the base ones, even disregarding range advantages, which is quite a lot already.
superbadepicninja 2023 年 7 月 7 日 下午 3:21 
Can you make the Resource Collector MK 2-8 have a faster pull?
superbadepicninja 2023 年 7 月 7 日 下午 7:04 
MK corridors
MK fire extinguishers
MK tractor beam emitters
just a person ? 2023 年 10 月 25 日 下午 1:50 
I highly recommend if you can make the head cover for the factory because it so ugly when unshow ship interior
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