Legend of Grimrock 2

Legend of Grimrock 2

Final Adventure
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Adrageron  [开发者] 2022 年 11 月 12 日 下午 2:07
Bug Reports
Found a bug? Post it here!
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正在显示第 1 - 15 条,共 133 条留言
Oji 2022 年 11 月 14 日 下午 12:37 
Cant reimport characters from this mode into itself, wanted to restart with the same party.

[string "Champion.lua"]:0: invalid class: priest
stack traceback:
[C]: in function 'assert'
[string "Champion.lua"]: in function 'setClass'
[string "Champion.lua"]: in function 'loadState'
[string "GameMode.lua"]: in function 'loadChampions'
[string "NewGameMenu.lua"]: in function 'importChampions'
[string "SaveGameMenu.lua"]: in function 'select'
[string "SaveGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
最后由 Oji 编辑于; 2022 年 11 月 14 日 下午 1:11
Adrageron  [开发者] 2022 年 11 月 14 日 下午 1:10 
Yes, this problem is listed in known issues. Grimrock don't allow importing the custom classes sadly.
kinchongchoy 2022 年 11 月 14 日 下午 11:26 
i still got issu while saving how to install the 4gb file of yours? i already set the settings on medium even low sometimes it give me error while saving.
Adrageron  [开发者] 2022 年 11 月 14 日 下午 11:55 
This is not my file :) Just download it, run and apply to the grimrock executable, wich is located in your \SteamLibrary\steamapps\common\Legend of Grimrock 2 folder.
kirill-busidow 2022 年 11 月 15 日 上午 2:10 
From another topic, not sure where to post.

Feature or Bug?

You can get Drowsy and Tired at same time.

First you get Drowsy, then you get Tired. And then you get Drowly again, Tired stays. So you get both Drowsy and Tired. Since first is next stage of second (first time Tired appears, Drowsy is removed), should they both be up?
Adrageron  [开发者] 2022 年 11 月 15 日 上午 2:17 
@kirill-busidow
How do you get it? Just by staying awake?
kirill-busidow 2022 年 11 月 15 日 上午 3:55 
引用自 Adrageron
@kirill-busidow
How do you get it? Just by staying awake?

Yes. I ignored Drowsy and later got Tired in addition to Drowsy.

Got Drowsy.
Got Tired (Drowsy removed)
Got Drowsy again. (Tired is not removed).
Vodik 2022 年 11 月 15 日 上午 7:03 
The game crash when i try to "mine" a wall with fire bomb in howling caves next entrance

script_entity_11.script:41: attempt to index global 'mine_wall_01_194' (a nil value)
stack traceback:
#script_entity_11.script:41: in function <#script_entity_11.script:40>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "WallTrigger.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Projectile.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Adrageron  [开发者] 2022 年 11 月 15 日 上午 7:24 
@Vodik Thank you! I will fix this in the next update.
kirill-busidow 2022 年 11 月 15 日 上午 11:26 
引用自 Vodik
The game crash when i try to "mine" a wall with fire bomb in howling caves next entrance

script_entity_11.script:41: attempt to index global 'mine_wall_01_194' (a nil value)
stack traceback:
#script_entity_11.script:41: in function <#script_entity_11.script:40>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "WallTrigger.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Projectile.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

There is cave-in there?
Rahenna 2022 年 11 月 15 日 下午 6:49 
The recipe I found for octopus liqueur isn't working. I'm using the three ingredients specified and my character has the required alchemy skill level. (Still running version "Final Adventure 0.7.dat" because I don't want to start over... but do I need to update to the latest version and start over? haha)
最后由 Rahenna 编辑于; 2022 年 11 月 15 日 下午 6:49
Adrageron  [开发者] 2022 年 11 月 16 日 上午 12:31 
引用自 Rahenna
The recipe I found for octopus liqueur isn't working. I'm using the three ingredients specified and my character has the required alchemy skill level. (Still running version "Final Adventure 0.7.dat" because I don't want to start over... but do I need to update to the latest version and start over? haha)
This bug is fixed in 1.1, so, it is up to you ;) Thank you for testing and support!
最后由 Adrageron 编辑于; 2022 年 11 月 17 日 上午 9:04
Daedro_war 2022 年 11 月 16 日 上午 3:14 
I 'm so sorry for my english! So? i'm write on russian language.
Итак, словил минибаг при готовке колбасы. Если в сет положить сырое мясо+ соль+ специя можем получить только соль, вместо колбасы. жаренное мясо исчезает, в руках остается соль. (т.е. поднимаем из сета соль, звук готовки мяса, но оно не появляется так как в руках соль) Не критично, просто все делаем последовательно, сначала готовим мясо +специя, затем жареное мясо+соль=колбаса
PepeRooNey 2022 年 11 月 16 日 上午 5:56 
At the character creation lizardman's perk "endure elemets" doesnt give additional 15% to cold resist. I dont know is this just text problem
Adrageron  [开发者] 2022 年 11 月 16 日 上午 6:04 
@Daedro_war If you have something in hands while cooking, the dish will appear on the ground before the party. Easy to miss if you are standing on the grassy terrain.

@PepeRooNey Lizardman, as a race, have -15% cold resist in this mod. The trait buffs all 4 resistances, tough.
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