RimWorld
[DEPRECATED 1.4 FORK] EdB Prepare Carefully
Conan 18 Thg11, 2022 @ 6:45pm
Bugs and Glitches
Huge fan of this fork and thank you for updating the mod as quickly as you have yer! Seen alot of comments about bugs and glitches. Thought it be best to just make a thread about it to keep things organized and perhaps to find a fix to peoples issues.

1. Sometimes childhood/Adult hood scenarios change when embarking from what they where set to, sometimes disabling skills altogether

2.Stats also slightly change from what they get set too.
< >
Đang hiển thị 1-15 trong 25 bình luận
trav450 19 Thg11, 2022 @ 12:24am 
just got ideology and the mod makes the pawns different races and i cant change the race back to what i want
edit when you see that the stats are changed and race save the pawn and delete and load and eventually you will get the bass-liner race back
Lần sửa cuối bởi trav450; 19 Thg11, 2022 @ 8:03pm
NewSnekWhoDis 19 Thg11, 2022 @ 11:13pm 
As of right now I am unable to even use the mod. Get an error message that states it cannot load on the character screen.
NotReallyMyName 21 Thg11, 2022 @ 3:43pm 
3. Xenotypes are saved(?) but not tracked with the pawns.
3.1 By that I mean the active abilities stay with the pawn, but I can't check passives, as the xenotype is considered 'Baseline'. But increased healing seems to work.
4. Augmentations don't save with the character.
girlwolf357 22 Thg11, 2022 @ 10:20pm 
5. It appears that you cannot add or edit Xenotypes in the Prepare Carefully editor screen. It also appears that Xenotypes are striped when presets are saved.
mvauditore 23 Thg11, 2022 @ 9:17pm 
Nguyên văn bởi girlwolf357:
5. It appears that you cannot add or edit Xenotypes in the Prepare Carefully editor screen. It also appears that Xenotypes are striped when presets are saved.
They are, I have tried, your best bet is using debug tools to get the Xenotypes or skip the Xenotypes altogether
mvauditore 23 Thg11, 2022 @ 9:44pm 
Im going to stop playing rimworld until normal EdB gets updated
KeyLawd 24 Thg11, 2022 @ 2:06am 
Hi, I've noticed while loading presets that none of the prothesis are loaded, could you please fix it ? Thanks a lot for forking this mod, it's one of my favorites ! <3
NotReallyMyName 25 Thg11, 2022 @ 6:38am 
Nguyên văn bởi mvauditore:
Im going to stop playing rimworld until normal EdB gets updated
I would say make a default pawn you want and add whatever traits/perks/skills/augs you want, while slightly altering the pawn with a xenotype to have the 'inject genes' xenotype (need to check the advanced xenotypes), then inject the xenotype into the pawn you have previously prepared. If you want, you can even start with two preset pawns and inject them with the xenotypes, killing the original xenotype holder in the process, but giving you two pawns with the skills and xenotype you want.

Then again, if you restart every 2 hours, then yeah, it is a bit troublesome spending half an hour in the prepare menu setting the backgrounds/traits/etc for each pawn and then selecting items to start with. Also, lack of mechanoids in item tab is a bit annoying, but you can just start with a research necessary to produce the mechs via scenario editor.
The tribal backgrounds aren't selectable after pawn creation.
Knb 26 Thg11, 2022 @ 3:13am 
I've tried to load few presets from 1.3 got "Failed to load colonists from the preset...". When I load them manually, only some of them load correctly.

I thought, it might me modded parts of colonist that causes troubles (eg. modded body parts, apparel) therefore, I've created new colonist in prep. Carefully 1.3, saved him, but still failed to load him in 1.4 EDB. What can cause that?

I've checked the code of a character, seems perfectly fine
Commodore 26 Thg11, 2022 @ 7:17pm 
I noticed 2 things, characters generate with names generally meant for the other sex, and when I load presets, some of the characters lose their head type and instead get one from the other gender.
I have a message popping saying that there is an error and that doesn't allow me to open the mod. I have 275 so I can't be bothered to check what mod dose this, but from what I remember I didn't change my mods (just updated them) since I last played and everything worked fine
CosmoCoo 3 Thg12, 2022 @ 4:54pm 
Encountered a glitch with this mod's treatment of genetic dependencies: it doesn't record the drug that the pawn is dependent on, so they end up with a dependency on a drug that does not exist that cannot be sated, which slowly kills them. This became a problem a few days into my fresh Dwarf Fortress colony, where the Dwarves were a custom xenotype with alcohol dependence, but some of the dwarves were edited with Prepare Carefully to eliminate some scars and bad traits, while others were not, and so some maintained the alcohol dependence while others were stuck with " dependence". I ultimately had to go and edit the save file to fix it.
The "faction backstories only" filter doesn't really work well especially for childhood backstories where it doesn't show anything.
Voen 8 Thg12, 2022 @ 5:55am 
Having some trouble changing pawns skin color; certain hairstyles are not always available (bald being the most consistent one I cant seem to select).
< >
Đang hiển thị 1-15 trong 25 bình luận
Mỗi trang: 1530 50