Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

DynaCulture
Visi 2024 年 5 月 3 日 下午 12:39
v1.2.9 crashing [resolved]
https://report.butr.link/28AB51

Kind of an odd situation. I installed the mod on a different playthrough and it seemed to function just fine. I started a new campaign and after maybe an hour of gameplay began to experience crashes when moving around the map. The crash report pointed to the cheat mod I have as the likely culrpit, but disabling that did not stop the crashes, while disabling this did.
最後修改者:Visi; 2024 年 5 月 4 日 下午 12:17
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Manpapper  [開發人員] 2024 年 5 月 3 日 下午 1:44 
Can you send the crash log after removing Bannerlord Cheats Reload ?

Because looking at the one you send it seems like Bannerlord Cheats Reload is the culprit
最後修改者:Manpapper; 2024 年 5 月 3 日 下午 1:44
Visi 2024 年 5 月 3 日 下午 5:03 
https://report.butr.link/41EF78

I appreciate you looking into this btw.

EDIT:
Hmm. Now the game is crashing without your mod enabled in the same manner as before. ~sigh~
I guess your mod isn't to blame. I don't understand why it's crashing even with the cheat mod disabled though. And it was running fine for so long before combining the two. How frustrating... sorry for wasting your time. If you can offer any additional insight by viewing the logs that might help me, I'd appreciate it, but I understand if you can't or won't.
最後修改者:Visi; 2024 年 5 月 3 日 下午 5:30
Manpapper  [開發人員] 2024 年 5 月 4 日 上午 5:32 
The only problem I can see, is that a mod corrupt an object in the save and now, whatever you do it will crash, as soon as this object is used by a class
Visi 2024 年 5 月 4 日 下午 12:17 
Seems that way, as other saves don't appear to be crashing with the mods. Thanks for the help, sorry for the misreport.
Bob 2024 年 5 月 16 日 上午 5:31 
dyna is listet as involved modules when entering city/town in like eagle rising, 1259ad. Just saying it is listed in the involved modules tab in the crash report.
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