Stellaris

Stellaris

Fantastical Magiks (Updated 3.14.*)
wntrCressie  [开发者] 2022 年 10 月 23 日 上午 2:10
Suggestions
Post your suggestions here! Magic related ideas are always welcome and I'll try to implement it if possible.
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正在显示第 1 - 9 条,共 9 条留言
wntrCressie  [开发者] 2022 年 10 月 23 日 上午 2:12 
Also, what is your opinion on Machines having access to magic? and Hive minds (Gestalt)?
✧Starshadow Melody✧ 2022 年 10 月 24 日 上午 12:16 
引用自 xXDvSTXx
Also, what is your opinion on Machines having access to magic? and Hive minds (Gestalt)?
No reason to constrain the player, may as well do it.
wntrCressie  [开发者] 2022 年 10 月 24 日 上午 2:06 
Makes sense, yeah. Machine/robots have traits in the base mod already although I still have to poke around to see how they work gameplay wise. Hive mind support needs to be implemented now. Let me know if you have any civics/traits in mind regarding this.
✧Starshadow Melody✧ 2022 年 10 月 27 日 下午 6:07 
Ah, ♥♥♥♥, right. While I'm thinking about it, boosting the Magocracy authority to have Actual Modifiers could be a good idea, now that authorities actually have differences outside of just when elections happen. The way I play, though, access to elections-on-death as Egalitarian is helpful and appreciated, however.
wntrCressie  [开发者] 2022 年 10 月 28 日 上午 11:14 
Yeah, magocracy is the sole authority which follows oligarchy structure. Pretty sure any of the other auths can also have a 'Magik' counterpart but it kinda unnecessarily complicates the mod. Magocracy will have the base influence increased by 1. Also next update will introduce magik tradition allowing players to switch authority (except for gestalts) but they will gain unique magik civics.
Besides, I would love to be able to make use of the manacite resource for some unique techs too.
✧Starshadow Melody✧ 2022 年 10 月 28 日 下午 12:17 
Sounds like that could be pretty interesting. Extra influence is a bit basic but it works.
wntrCressie  [开发者] 2022 年 10 月 28 日 下午 1:00 
Probably another effect could be research buildings replaced with their mage versions (since they are similar anyways) but I'll leave that for later.
✧Starshadow Melody✧ 2023 年 3 月 6 日 下午 11:23 
Directly inspired by the "really far away system hyperlane" bug that you claim exits, but artificial wormholes. Same ♥♥♥♥ but this time it actually makes sense.
wntrCressie  [开发者] 2023 年 3 月 7 日 下午 12:43 
That actually seems like a great idea for a magical empire. Gotta see how to integrate it tho.
The bug should not exist but idk, Stellaris is weird sometimes ¯\_ (ツ)_/¯
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