Stellaris

Stellaris

Fantastical Magiks (Updated 3.14.*)
101 条留言
Name 9 月 30 日 下午 2:28 
Any chance for a 4.0 update?
wntrCressie  [作者] 5 月 26 日 上午 11:42 
Checking the vanilla files, "utopia.2557" belongs to a chain of event 'The Synthetic Age' in Utopia DLC apparently. It could be that one of the mods changed the behaviour or used the same ID.

If the window belongs to utopia then it's not this mod as this mod only checks for the DLC but doesn't add/edit events related to that. I guess you can try to 'force' end the event chain and see if that works?
Name 5 月 26 日 上午 10:57 
Well, I got a ton of mods active, but I've confirmed it isnt this mod, as I disabled it and it persisted, with debug info turned on the event was "utopia.2557" which I dont think is a vanilla event
wntrCressie  [作者] 5 月 26 日 上午 8:56 
Hmm, I've done a quick playthrough (only this mod) and I haven't encountered blank events. It could either be some other mods or paradox changed stuff which caused events from an ongoing session (that was started from an older version) to break.

Can you share the details of your current run (recently started/from an old v 3.*, early/mid/late game, etc ) or the list of active mods for that run? or better still if it's possible, can you try to isolate the mod that might cause the issue?
Name 5 月 24 日 下午 8:11 
It may be one of my other mods, but I am getting a blank event every day, so if you could fix that (if this mod is causing it) that would be great!
wntrCressie  [作者] 5 月 20 日 上午 2:33 
Hi, sorry for the late reply but I don't really play Stellaris as much anymore, nor do I own a lot of the DLCs. Currently, I'm just maintaining the mod occasionally in case a new update breaks it, but I'll consider your ideas if I do have the time to work on adding features again!
w.girl27 5 月 5 日 下午 8:12 
could we get some magic breath attacks for our behemoth bois in the new dlc? also another idea maybe giving magical creature or mob esk organs n parts to bioships as new unlockable stuff from infusion
✧Starshadow Melody✧ 2024 年 12 月 6 日 上午 4:15 
hooray!
wntrCressie  [作者] 2024 年 12 月 6 日 上午 3:57 
3.14.* update is up! Should be playable again :)
wntrCressie  [作者] 2024 年 12 月 4 日 上午 10:00 
Started playing the game again recently, so it seems a lot of gameplay mechanics has changed. Will look into it and update to the latest patch
Name 2024 年 11 月 17 日 上午 11:26 
Ooh, so, none of the empires have any pop growth, still dunno if this mod is causing it though.
Name 2024 年 11 月 16 日 下午 12:47 
Scratch that, /all/ empires I play as cannot build colony ships.
Name 2024 年 11 月 14 日 下午 3:49 
I've noticed that when I start a game as a magocracy, I cannot build any colony ships, regardless of starting with the technology to do so.
✧Starshadow Melody✧ 2023 年 7 月 27 日 上午 8:10 
eee
wntrCressie  [作者] 2023 年 7 月 27 日 上午 8:05 
Ok, I can put those 2 back as civics since they don't really conflict with the others anyway. I will put an update within this week.
✧Starshadow Melody✧ 2023 年 7 月 25 日 下午 10:09 
and/or Duelistic Mages(which I generally prefer actually)
✧Starshadow Melody✧ 2023 年 7 月 25 日 下午 10:05 
Please move Reunited Siblings back to civics, the exclusivity of dual-species civics to the origins system is one of the biggest crimes of said system, we can't mix them with a Cool Homeworld anymore and it makes me sad.
wntrCressie  [作者] 2023 年 7 月 21 日 上午 7:03 
Currently it isn't possible and it probably won't be. It's not something that I've changed much since it ensures some kind of uniqueness to each trait/origin.
BlackBird 2023 年 7 月 20 日 上午 4:34 
Hey is their anyway for me to get more then one natural magic trait instead of picking one or balanced and being locked out the others???
katanainfinate00 2023 年 7 月 4 日 上午 3:52 
One of my first and favorite mods from when i first started playing, thank you so much for the update.
wntrCressie  [作者] 2023 年 6 月 6 日 下午 12:04 
No problem! Didn't realise the new update completely broke the mod until you mentioned it, so thanks for the heads up :D
w.girl27 2023 年 6 月 6 日 上午 10:35 
thanks for the update glad to have my magic based playtrhogt method back
wntrCressie  [作者] 2023 年 6 月 5 日 上午 9:45 
Mod is updated! I've still to fix a few small issues and rework the passive abilities but the mod is playable (tested on a simulated galaxy for 100 years).
wntrCressie  [作者] 2023 年 6 月 3 日 上午 6:17 
They've added ruler traits and it conflicts with this mod so this causes the game to crash on the latest version. I'll try to fix this issue and release an update soon.
✧Starshadow Melody✧ 2023 年 6 月 2 日 下午 3:38 
:(
w.girl27 2023 年 6 月 2 日 下午 3:20 
thiis does not work as of current update it causes crash upon new game WHEW that took two days to find out of 300 mods.
✧Starshadow Melody✧ 2023 年 5 月 30 日 上午 1:39 
gonna need to check if this still works I think
w.girl27 2023 年 5 月 8 日 上午 9:59 
so happy yall are contuining this its perfect along side thaumcraft and treasure island for a magic playthrough.
barricadedpurifier 2023 年 3 月 10 日 下午 6:10 
I am glad that you continue to update this.
✧Starshadow Melody✧ 2023 年 3 月 6 日 下午 11:11 
Looks like they're working now. Thanks!
wntrCressie  [作者] 2023 年 3 月 6 日 上午 9:24 
Got the inactive civics and missing deposits fixed. I tried to preserve the original deposit count of gaia world when you terraform them into magical world.
✧Starshadow Melody✧ 2023 年 3 月 3 日 下午 6:52 
Thanks.
wntrCressie  [作者] 2023 年 3 月 3 日 下午 6:42 
That's weird. I'll check this too and I'll try to fix it this weekend
✧Starshadow Melody✧ 2023 年 3 月 3 日 下午 2:57 
The problem is I didn't even get any deposits on them. They're all just gone.

I still have a few of them rolling around now, mostly unification centres and fortress worlds.
wntrCressie  [作者] 2023 年 3 月 3 日 上午 5:12 
Yeah, magikal worlds are meant for magik playthrough mostly. And when you terraform to magikal it replaces the deposits so you do lose some of the benefits.
✧Starshadow Melody✧ 2023 年 3 月 2 日 下午 3:38 
Ah, I see what happened. For some reason it wiped all Planetary Features, which must have been providing all maximum Mining and Generator districts.
✧Starshadow Melody✧ 2023 年 3 月 2 日 下午 3:35 
I terraformed a Gaia world to a Magical world and it ruined my generator and mining districts, suddenly capping them at zero. What just happened?
✧Starshadow Melody✧ 2023 年 3 月 2 日 上午 11:19 
Hm. But they're not worse I'm guessing?
wntrCressie  [作者] 2023 年 3 月 2 日 上午 4:34 
Not much tbh. They are currently meant to be rarer and are better suited for magik playthrough iirc. You gain access to magikal world's specific deposits but nothing much special either.
✧Starshadow Melody✧ 2023 年 2 月 28 日 下午 5:16 
So what is the benefit of magical worlds over gaia, anyway?
wntrCressie  [作者] 2023 年 2 月 22 日 下午 4:04 
Not again :/
Will look into it when I have the time
✧Starshadow Melody✧ 2023 年 2 月 21 日 上午 11:43 
Ascended mages broke somehow, it's being listed as inactive.
✧Starshadow Melody✧ 2023 年 2 月 7 日 上午 11:04 
The important ones to access as civics to me are reunited siblings and duelistic mages- not that it works with my current favorite origin. Were their civic forms left alive?
wntrCressie  [作者] 2023 年 2 月 6 日 下午 11:39 
Oh, I get what you mean now. But even then these civics were blocked anyways after game starts so it was sensible to turn them into origins. I've left out alchemical magic and dragon tamer civics but you can see that these are also unavailable midgame. Which is why I want to create new civics instead that make sense midgame too.
✧Starshadow Melody✧ 2023 年 2 月 6 日 上午 9:59 
Honestly, it's not a problem for them being origins if they're also available as civics. I just feel the origin system took a lot of freedom away from the player when it launched. My concern is losing access to the civic form, not gaining access to origin forms of the civics.
wntrCressie  [作者] 2023 年 2 月 6 日 上午 3:19 
I feel that the (old) civics do work as origins. If you want, we can talk about it separately and see how to work things out
✧Starshadow Melody✧ 2023 年 2 月 4 日 下午 12:26 
Personally I think origins should be exclusively Story Based, and prosperous unification. Or that those are the only ones that shouldn't be also available as civics gods I want civic SyncEv back
✧Starshadow Melody✧ 2023 年 2 月 4 日 下午 12:20 
and also current run will probably break I think I basically always use the reunited siblings civic 'cause duelistic mages breaks on birch world start
✧Starshadow Melody✧ 2023 年 2 月 4 日 下午 12:19 
PLEASE NO
PLEASE
I AM BEGGING
LET THEM BE CIVICS
wntrCressie  [作者] 2023 年 2 月 4 日 下午 12:15 
the civics were originally designed to work like origins (only selected at start, can't mix some of them together) so imo I think it makes sense to change them to origins. I am planning to add new civics too that can be used mid-game