Garry's Mod

Garry's Mod

Navmesh Optimizer
Zeb 2022 年 10 月 22 日 上午 11:47
Report Issues Here
In the case there's particular inconsistencies or a small bug is trolling nextbots and the dev hasn't seen that bug yet, you can put it here instead of the comments. :melon:
最后由 Zeb 编辑于; 2022 年 10 月 24 日 上午 8:02
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正在显示第 1 - 15 条,共 68 条留言
Zeb 2022 年 10 月 22 日 下午 1:18 
I found that it ignores attributes during merging
StrawWagen  [开发者] 2022 年 10 月 22 日 下午 3:08 
it does, i have no idea how to fix that properly
StrawWagen  [开发者] 2022 年 10 月 22 日 下午 3:08 
the globalmerge_auto command calls nav_analyze at the end, that should fix any auto-generatable attributes
means its a nonissue really
最后由 StrawWagen 编辑于; 2022 年 10 月 22 日 下午 4:48
NinjaNate898 2022 年 10 月 24 日 上午 7:30 
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
Zeb 2022 年 10 月 24 日 上午 8:03 
引用自 NinjaNate898
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
nav_analyze is the reason nav_generate takes so damn long
NinjaNate898 2022 年 10 月 24 日 上午 8:06 
引用自 Zeb
引用自 NinjaNate898
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)
Zeb 2022 年 10 月 24 日 上午 8:19 
引用自 NinjaNate898
引用自 Zeb
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)
It ranges from seconds (classic flatgrass) to hours (gm_bigcity or other huge maps) so it might be as simple of an answer as yes I'm afraid
Inherited_Nukeface27 2022 年 10 月 24 日 上午 8:38 
It highlights the nav_mesh blocks and i can't get rid of it, unless it's because of sv_cheats.
StrawWagen  [开发者] 2022 年 10 月 24 日 下午 12:36 
引用自 NinjaNate898
引用自 Zeb
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)

fork ends up with tens of thousands of navareas
each one has to have accurate visibility data with every nearby area
it's a time consuming process for computers
glow 2022 年 10 月 24 日 下午 12:53 
I've been looking everywhere on this page about disabling the visual mesh once its fully completed a navmesh_globalmerge_auto, Nukeface has the same Issue
StrawWagen  [开发者] 2022 年 10 月 24 日 下午 1:16 
Visual mesh? Never heard that terminology used before
最后由 StrawWagen 编辑于; 2022 年 10 月 24 日 下午 1:17
StrawWagen  [开发者] 2022 年 10 月 24 日 下午 1:19 
But many, many nexbots need the calculated visibility data, it's essential if you're publishing a navmesh to the workshop.
最后由 StrawWagen 编辑于; 2022 年 10 月 24 日 下午 1:36
シロ 2022 年 10 月 24 日 下午 3:22 
So far working good although I have noticed from time to time slops seem to end up going through the floor on some maps which is probably a bad thing. Maybe not though i'll have to test more and see.
StrawWagen  [开发者] 2022 年 10 月 24 日 下午 4:43 
Never seen that cause any big problems for bots.
Knock on wood lol
Aphasia 2022 年 10 月 25 日 下午 7:23 
ConVarRef host_thread_mode doesn't point to an existing ConVar
ConVarRef sb_perf_collect doesn't point to an existing ConVar

some stuff that popped up when I did the command
最后由 Aphasia 编辑于; 2022 年 10 月 25 日 下午 7:24
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