Garry's Mod

Garry's Mod

Navmesh Optimizer
483 条留言
Davidfaisca 10 月 1 日 上午 7:08 
It seems to be broken...
¬_IDFK_~ 9 月 29 日 上午 6:01 
So with regular command, you need to save it to make sure it isn't deleted (I think), so will this save on the map on it's own or what?
NOOB 9 月 27 日 上午 7:22 
how do I turn off the scannner after using "nav_generate_cheap_expanded"?
◬DELTA◬ 8 月 25 日 下午 1:00 
hai strawWagon :]
Freef 8 月 22 日 上午 8:58 
I absolutely love this addon. Great work!
Ethosaur 8 月 11 日 下午 9:01 
Thanks :DS_Upgrade:
StrawWagen  [作者] 8 月 11 日 下午 8:45 
dude, you make awesome maps
thank u bro, glad i could help
:steamhappy:
Ethosaur 8 月 11 日 下午 3:43 
This has saved me so much time for my big maps,thank you :steamhappy:
Arckonte 8 月 10 日 下午 1:00 
I'm a bit new to this; does the optimized navmesh stay with the map or do I have to execute the command in console every time I boot up the map?
坤坤国王 7 月 30 日 下午 7:40 
Some of the map team NPCs are too far away and won't follow me. Is this due to the so-called "grid navigation" issue? Can your mod fix this?
shackledlee 7 月 28 日 下午 3:05 
ah, thanks. not sure if this increases the generation speed but atleast this way (i hope) it does not generate out of bounds as often
StrawWagen  [作者] 7 月 28 日 上午 11:50 
generate cheap places one round of seeds, expanded never stops placing them until it's tried everywhere
shackledlee 7 月 28 日 上午 10:57 
even after reading the changelog and a bit of the code, i still dont really understand the difference between nav_generate_cheap_expanded and nav_generate_cheap. because funnily enough, when playing on a map with a "teleport lobby" (examples are gm_mobenix, rp_amsterville and a lot of maps made by RileySV as he tends to use this so called lobby i am talking about). when using nav_generate only the lobby gets filled with navmesh, making the process INCREDIBLY fast, but of course the main map is just ignored completely, meanwhile nav_generate_cheap DOES include the main map, even if i never included a nav_mark_walkable in that area. so how does it work? does is still place some seeds? i assume a lot less entities than nav_generate_cheap_expanded but in the end, it did generate on the whole map and i havent placed a single mark walkable.
BecQuerell 7 月 26 日 上午 9:22 
@LSD Dreamer, NAH you just have to restart the map when using "navmesh_globalmerge_auto" after making a navmesh. But it will do it automatically
LSD Dreamer 7 月 26 日 上午 4:59 
Do I have to restart the map after saving the navmesh/ running "nav_generate_cheap_expanded"?
ColdCristal 7 月 1 日 上午 8:38 
crash.
SCP 6 月 15 日 上午 12:29 
how do i remove the crosshair thing
StrawWagen  [作者] 6 月 10 日 上午 1:25 
Cool idea tbh
Arctic0ne 6 月 9 日 下午 11:45 
is it possible to implement a convar to delete navmeshes that are placed on nodraws, toolsskybox and toolsskybox2d textures? that'd come in handy but i understand if it isn't.
StrawWagen  [作者] 6 月 9 日 下午 1:47 
nav_save in console
jkow12 6 月 9 日 下午 12:21 
how do i save the navmesh
StrawWagen  [作者] 6 月 2 日 下午 2:59 
Yes :steamhappy:
As long as you save it :)
ImGonnaFlySomePlanes 6 月 2 日 下午 2:16 
if i make a navmesh to my map,it will be permanent?
Nesigmohka1 5 月 22 日 上午 5:54 
HIM
StrawWagen  [作者] 5 月 19 日 下午 3:39 
nav_edit_1;nav_max_view_distance 6000;nav_analyze
will make an expensive navmesh

all view data is nuked by the engine whenever an area is added and maybe removed? so edited navmeshes are made cheap by the engine
Cultist ⁧⁧ ඞ 5 月 19 日 下午 3:37 
No matter what I do it always says that the navmesh I create is cheap lol
StrawWagen  [作者] 5 月 16 日 下午 9:18 
Could maybe do it in the future
DeliciousProlapseJuice 5 月 16 日 下午 9:12 
why not? :gorlak:
StrawWagen  [作者] 5 月 16 日 下午 5:57 
no :(
DeliciousProlapseJuice 5 月 16 日 下午 5:50 
is there a way to automatically navmesh on map start
Cthulhu903 5 月 13 日 上午 8:01 
Thank you BecQuerell!
BecQuerell 5 月 7 日 下午 7:50 
Both of ya are going to want to type NAV_EDIT 0 in console to remove the lines after generation
Cthulhu903 5 月 7 日 下午 4:20 
I would have the same question as xdd  , but I appreciate this addon so much right now. I can generate navmeshs with this in a professional way. :3
niguez  5 月 2 日 下午 8:38 
how to hide the line after mesh have been generated ?
minty 4 月 30 日 下午 12:26 
(I know I'm kind of spamming but I wanted to mention this)
This "huge gap" issue seems to only happen on large, flat areas on the map
I have seen nav_generate_cheap_expanded really struggle with large flat open areas
I don't know why the issue exists though (it might originate from how the command even works)
minty 4 月 26 日 下午 6:52 
I can also try to give you a screenshot if that helps
however, I'm not sure if I removed the navmesh or not from the map (I find it satisfying to generate navmeshes, which is why I delete them and regenerate them a lot)
minty 4 月 26 日 下午 6:44 
This doesn't help much but here is the link to the addon it is bundled with: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=226458619

The specific map this happens on is gm_tornado_village (both versions of the map)
StrawWagen  [作者] 4 月 26 日 下午 6:30 
Put a link to a map this happens on?
minty 4 月 26 日 下午 6:26 
Incase you aren't aware of this: there is an issue with nav_generate_cheap_expanded that kind of annoys me, basically, when using the command on a really large map with displacements, it does the usual generating, but when it's finished, it usually leaves HUGE gaps in the navmesh that somehow go undetected, I don't know if it's intentional or not but it really annoys me for some reason lol (I don't want to run the command twice to patch gaps lol. Yes, I know, I'm impatient :D)
StrawWagen  [作者] 4 月 26 日 下午 1:56 
Yes, generates really quick and progress is saved if the game crashes halfway through
CheeseBalls87 4 月 26 日 上午 11:42 
Is nav_generate_cheap_expanded better than normal generating?
MUSTARD 4 月 19 日 上午 7:42 
how do i hide the squares
RenegadeRon458 4 月 13 日 上午 10:56 
does it work with any Modded NPC?
mrgmrr 4 月 9 日 下午 7:53 
I love you
StrawWagen  [作者] 4 月 9 日 下午 2:42 
Shoudn't do that on dedi servers anymore
StrawWagen  [作者] 4 月 8 日 上午 11:01 
:steamsad:
Sexdarva (Ciel) 4 月 8 日 上午 9:57 
Here what it says

Globalmerging... & finishing with a nav_analyze
Originally cheap navmesh detected. Will nav_analyze cheap...
navmesh_override_expensive to override.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
StrawWagen  [作者] 4 月 8 日 上午 9:43 
Try globalmerging again, it will say if it's as merged as possible
indeepj 4 月 8 日 上午 9:36 
nav_edit 1? or spawning a nextbot to see if it 'feels faster'
Sexdarva (Ciel) 4 月 8 日 上午 9:08 
How do I check if it worked ?