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I really enjoy this adventure. You have captured that Hack n' Slash energy in turn based form. It feels nice to wipe out a group of weak enemies with a well placed AoE spell. It so rarely occurs in the main campaigns. The loot from chests is abysmal however. Every chest contains the same loot. I appreciate that food items are abundant and that gold is not scarce. But maybe if recipes and manuals as well as the rare crafting materials and primed weapons and armor appeared in more lower level chests that would be nice.
I don't know if you meant this to happen but many of the enchanted weapons I found in the dungeons were just simple +1 to hit with only a +1 of elemental damage. Like 1d6+1 pierce +1 fire or what ever extra. The weapons that Wirt had all had dice attached to elemental damage. I was using weapons I found around floor 4 because everything I found after was lack luster unless I bought it from Wirt.
Don't misunderstand me: I appreciate an adventure less focused on having to craft gear the way Solasta's main campaigns force you to. But in contrast if that cool loot could appear in chests or at least the means to craft it the way Solasta seems to want you to.
TL;DR: enemy balance good, loot bad. but still like what you have made.
- About the invisible shop It's really fixed on my side so I don't really know what can happen in your game, eventually can you give me a savefile where it's not working properly ? Is this still happening with 1.03 ? or just 1.02 first save (when you reported) ?
(you can use wetransfer.com eventually and put the save link here.)
Also do you use any mods if yes which one please?
- What happenned for loot is that I use the pre-made loot-list for casual things I can change the base loot list (cathedral) with the next one (the one used in catacombs) would this be better for you?
beside this, every map has 1 perchment random loot(1 or 2 perch with this loot) and 1 random recipe loot somewhere on the floor. Is this something you think that has to be changed?
- About the special magic weapons, I'll check about this as well. However there is the need of "progression" in order to still have the interest in picking deeper floor items compared to upers. So this is why I made some weapons with very few elemental damages compared to "solasta/d&d", now I can increase that elemental damages but it will also change the encounter balance so I will ask this before any change : what weapon specificly should be change + in what way, do you remember specific ones?
Anyway thank you very much for the time spent on this adventure. And no worry with feedbacks if things should have to be improved it's legit to say.