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报告翻译问题
function: OnWeaponHitCharacter -- file: main.lua line # 95 | MOD: Lingering Voices
It'll dump the sever with error logs. Especially if you have lots of players online at a time fighting zombies.
I personally removed that part of the line and problem solved. I'm not sure if that part of the coding was meant for PVP or PVE. Since it had character instead of zombie in the code.
All I know, after removing that line. No errors here, for now.
if respondToSound then
victim:addWorldSoundUnlessInvisible(20, 50)
end
this is 94-96 line of main.lua. You deleted that whole part?
or just removed 1 line : 'victim:addWorldSoundUnlessInvisible(20, 50)' ?
The 95th line has been deleted. And... There are two results.
The first is another error.
While I was driving around the zombies, I checked the mode and found out that there was an error again, and the log checked
Callframe at: addWorldSoundUnlessInvisible
function: OnZombieUpdate -- file: main.lua line # 82 | MOD: Lingering Voices
I was able to get the above results. I will check the result after deleting the 82nd line right away.
+) For your information, errors in the 82nd line often occurred when only this mode was applied and a new game was started. (Playtime in a few minutes, and I did activities to hit or kill zombies.)
The second one is... It looks fine for now.
I applied minimal mods including this mod, then started a new game and screamed (Q), hit zombies with weapons, killed them, and the mod didn't cause any errors.
However, 0.001% is definitely a small probability. The probability was not large enough to verify that the mode was operating normally in a short time.
In the second state, I didn't hit zombies with my car.
Just checked and Everything works Fine!
Thank you, developer.
It began to persist again after using custom lines lua file.
It was fine before even touching the file.
function: OnWeaponHitCharacter -- file: main.lua line # 96 | MOD: Lingering Voices [30 times ]