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报告翻译问题
Ladders ought to be a last resort, not a guaranteed win.
like... not using archers on a defensive battle is a sure way for your defenders to just die
The attack always wins: Militia in most cultures are Literal Garbage even in Vanilla but especially when you add a mod that improves armor without realizing the vast majority of militias don't have any.
The mod doesn't favor attacking armies in Sieges the game does and always has, and even then the AI armies still find a way the mess it up, which is why leaving very little units in a settlement used to be able to hold down the fort.
This is COMPLETELY ignoring the fact that AI armies only attack player defended settlements (with a player inside them) when they have a VAST advantage in the first place which almost never happens.
This is also excluding the many other variables that could lead to a successful siege, your governor and his engineering and tactics skill, food, development, fortification level, it being attacked recently, food of the enemy army, cohesion of enemy army.
All mind you if we are going into the "historical accuracy" generally fortifications (especially around a walled town) were supposed to stall an enemy until reinforcement came, not hold them off by themselves.
With RBM even other elite tier troops can easily have to hit another elite 4-5 times before they go down due to things like handle hits on two handers, slashing being a lot weaker against armour (and most weapons still being slashing), janky polearm hits and just the generally low damage and high armour values of the mod. The nerf of ranged units and their slower draw speed only makes this worse, as archers can get maybe 2-3 volleys in before enemy troops get to the walls instead of the 4-6 that you'd get in Vanilla.
What this means is that auto-resolve is paradoxically better than actually fighting a siege, because at least there the defender bonuses are taken into account. Honestly, I don't really know how they'd fix this however. It's just a part of the very unbalanced aspects of this mod that are prevalent even in field battles, it's just that sieges make the problems even more glaring.