Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

4,725 个评价
(RBM) Realistic Battle Mod
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更新日期
10.124 MB
2022 年 9 月 5 日 下午 2:03
12 月 3 日 下午 3:42
53 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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(RBM) Realistic Battle Mod

描述
We have released public version of RBM for War sails. Given how much time and labour it took as to make RBM and to maintain it any time TW does a patch and casual code refactor, we have decided to create Patreon account with paid membership, this membership will A) support our effort, B) give you access to the beta, both current and future, C) voting on priority of our development focus and discussing ideas about the mod. Price is set to 5 dollars a month. Consider this a support + beta play testing access. Google "Realistic Battle Mod Patreon" if you are interested, the Patreon will be split between both me and Fellow.

This mod makes combat more realistic. Armour values are based on experimental data. Armoured units are more resistant to damage depending on weapon type used vs armour. Each weapon type has different effect vs armour. All units defend themselves more, units with shields actually use the shields. All projectiles now cause damage based on their kinetic energy. Kinetic energy of projectiles is result of simulation based on real life experimental data. All battles are significantly longer now. Damage of horse charge is physics based, couched lancing is scientifically accurate. AI armies use more tactics. Spears are buffed in melee in comparison to vanilla and much more. Arenas are more fair, more rewarding and have multiple stages of progress. Many castles and towns have improved defender positions. Units fight in formations instead of messy clump. Your weapon type affects general behaviour such as armour penetration, weapon quality affects properties such as sharpness. Your raw damage is primarily determined by your character combat skill, relative speed and body part you hit. Hitting armour weak-spots have huge impact.

Features:
The mod contains multiple modules (Combat, AI and Arena) and settings (active only if their respective module is active which can be toggled on / off in the game main menu.

If you want to understand more about weapon damage in RBM please see articles section https://www.nexusmods.com/mountandblade2bannerlord/mods/791?tab=articles.

If you want detailed description of the mod features and systems, again read the description and article or even discussion section on Nexusmods. If you want to make sure you have latest version, again check the Nexus. If you want other minor mods that come with RBM - Nexus. If you want version of the mod for previous versions of the game - Nexus. If you are interested in detailed changelog - Nexus. If you want to comment, you will probably get faster response from us on Nexus, or you might find actual answer there.

https://www.nexusmods.com/mountandblade2bannerlord/mods/791?tab=description

If you want to support us, you can do so here https://www.buymeacoffee.com/RBM.Team
or consider downloading the mod from Nexusmods or donate there to us there via Paypal. Or here via Paypal: https://www.paypal.com/paypalme/Philozoraptor

Our discord channel is here: https://discord.gg/59rMXRJ

If the game does not load / crash on startup try going to "\SteamLibrary\steamapps\workshop\content\261550\2859251492\bin\Win64_Shipping_Client" and enable (right click, properties) all .dll files in that folder, Windows can sometimes disable them.

If you struggle with battle loading screen on linux, just install dotnet472 via protontricks (wine and winetricks are also required). just find app id with protontricks -s bannerlord and install it like this:
protontricks 123123(appid) -q --force vcrun2017 dotnet472 gdiplus
热门讨论 查看全部(93)
47
11 月 3 日 下午 4:51
Crash after last update
Virlok
6
12 月 3 日 上午 5:19
Crash on Startup
TheIdiot
12
9 月 19 日 上午 2:37
Sieges Are Awful
Rea
1,892 条留言
M4 41 分钟以前 
Bro come on. Now I need to buy a DLC that I don't want and pay for the mod that I want play with? I'm done with Bannerlord.
Wanderer 1 小时以前 
Compatible with a game that I have already begun?
Alepouuuuu 1 小时以前 
no longer compatible with eagle rising mod running version 1.2.12
royvl 1 小时以前 
@beer_catt totally agree. People have no idea how much effort modders put in. Especially for a game as unstable as bannerlord with updates that are so badly implemented that they sometimes require entire rewrites to make something work again.
And people complaining that the steam version updates are the worst. Steam workshop is just a terrible modding platform because it doesn't allow for multiple versions of a mod to be available. If you want to be certain your game stays the way it is install mods via Nexus. And don't go complaining about an update or lack thereof. Especially if the thing you're complaining about is as easily fixed as by just clicking the link in the description here on steam.
royvl 1 小时以前 
@velafar
Crossbows irl don't shoot very far. Even modern compound crossbows aren't shooting over 50m when flat. In the 13th century a crossbow wouldn't shoot further than 20m and lose penetrating power extremely fast.
Bows have a longer range but are more difficult to use and have less penetrating power. They however do keep their speed and penetrating power for longer which is why a longbow at 200lbs would penetrate on longer distances than a heavy stir up crossbow with 500lbs draw.

Both would tickle a knight in lamellar from 50m but a crossbow could penetrate easily up close. A bow on the other hand wouldn't penetrate either way.

The mod does a very good job of simulating their power.

Javelins on the other hand are indeed a little weak but not far from realism. Again against lamellar it's not penetrating. But someone in mail would get absolutely messed up.
madL 2 小时以前 
I like the posture system idea, but it becomes useless if my opponent regains posture 0,5sec after losing it. I don't have time to strike while he's off balance, rendering the whole system useless.
It needs to stun longer and maybe add sliders we can adjust for how long losing posture stuns the AI and the player.
Doron2003 6 小时以前 
Do I need War Sails to use this mod? It's looking great, but I don't have money for the DLC yet.
Beer_Catt 6 小时以前 
all you griping jobless swine in the comments need to calm the hell down. Warsails is the "new thing" and tons of people got it, so the mod team is trying to keep up with the new thing. Unfortunately it left them in a very tight spot by splitting the player base up.

Are there problems right now? Yes. It's a brand new update to a HUGELY impactful mod immediately after a HUGE change to the game.

it's a free mod so you haven't paid them anything, yet you screech that you're being hurt somehow because there are issues with the free mod THEY created and own. Get a grip and go outside and touch some grass.

If you can't afford warsails just play vanilla of a rolled back version. You aren't owed anything from this mod team or any other.

I'm not affiliated with this mod team or any other, I'm just annoyed by the whiney entitled griping in the comments.
MadJulio 7 小时以前 
On siege defense, its way too easy to destroy the battering ram and siege towers they can't event get close to the walls, maybe a balance of dmg or hp of siege engines could do the trick, thanks for the updates, everything works fine beside the stealth mechanics/missions.
narrowed my mods down to this one not working anymore. 1.3.9 is my version