Team Fortress 2

Team Fortress 2

Spell: Hallow Point
LangusMcgee 2022 年 9 月 1 日 下午 4:25
How would this be implemented?
This looks really cool!
Great job on this spell, just a thing though as you know, they removed the ability to apply spells, how would this work from your perspective?
Thank you for reading (:
ps. love the Minecraft reference.
最后由 LangusMcgee 编辑于; 2022 年 9 月 1 日 下午 4:27
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-=NHS=- Kwas  [开发者] 2022 年 9 月 1 日 下午 4:32 
spells would probably return as contract rewards, though do be aware that is entirely speculative and anyone who has contributed on the workshop may disagree on how valve would/can re-implement spells

also idk what you mean by minecraft reference the name is a play on hollow point bullets
最后由 -=NHS=- Kwas 编辑于; 2022 年 9 月 1 日 下午 4:34
LangusMcgee 2022 年 9 月 1 日 下午 4:35 
引用自 -=NHS=- Kwas
spells would probably return as contract rewards, though do be aware that is entirely speculative and anyone who has contributed on the workshop may disagree on how valve would/can re-implement spells

also idk what you mean by minecraft reference the name is a play on hollow point bullets
Yeah It could work in contracts for sure, not a bad idea, Im just not sure volvo would re add spells as they removed the ability to make more but maybe new ready made spelled items could be a thing.
I was talking about the change note "removed herobrine" btw.
最后由 LangusMcgee 编辑于; 2022 年 9 月 1 日 下午 4:37
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