Team Fortress 2

Team Fortress 2

Spell: Hallow Point
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2022 年 8 月 17 日 上午 10:14
2022 年 8 月 17 日 下午 12:47
1 项改动说明 ( 查看 )

您希望看到这件物品在《Team Fortress 2》中被官方采纳并支持吗?

是的
不,谢谢 /
不感兴趣
稍后
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描述
A spell that replaces normal bullet tracers (NOT Critical Hit tracers), and their accompanying muzzle flashes.
When a weapon with this spell hits the wall critically instead of a player, ghosts will come out of the impact site.

This has been made to explicitly work for the following weapons:
- The Force-A-Nature (this uses a different muzzle & tracer particle),
- All other Scatterguns,
- All pistols (C.A.P.P.E.R. excluded, it uses a custom particle),
- All shotguns,
- All miniguns,
- All S.M.G.s,
- All Revolvers,
- All Sniper Rifles (Machina excluded, the packaged particle file does work, but it gets completely drowned out by the Machina's custom tracer, and custom spells already exist for those)

[In general, if a weapon shoots bullets, it will work with this]
热门讨论 查看全部(2)
9
3 月 21 日 上午 10:04
adding this would be a disadvantage
Skull K1D
2
2022 年 9 月 1 日 下午 4:35
How would this be implemented?
LangusMcgee