Barotrauma
Material IO
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я пытаюсь 2022년 8월 19일 오후 3시 05분
Bug Report
When adding 8 resources from the box comes out, approximately 16.
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76561199244522594 2022년 8월 19일 오후 3시 20분 
I have the same bug / feature, the more you put in the case, the more you can pull out. Profit!
Biff_W  [개발자] 2022년 8월 19일 오후 10시 47분 
I assume you have Performance Fix installed. That can cause such problem.
Biff_W  [개발자] 2022년 8월 19일 오후 10시 50분 
If you have Performance Fix enabled. You need to change the configuration.
Steps below:
1.type "performancefix" in the console(open with F3 by default).
2.set "Client Map Entity Interval" to 1.
3.click "Save Config and Reload Client-SIde Performance Fix".
Biff_W  [개발자] 2022년 8월 19일 오후 10시 52분 
type cl_reloadlua if the console says Command ''performancefix'' not found
Biff_W 님이 마지막으로 수정; 2022년 8월 19일 오후 10시 53분
76561199244522594 2022년 8월 20일 오전 8시 07분 
Yes, everything works. :steamthumbsup:

But now the question arises which is better:
To have a higher fps with the default settings of "performancefix" or set "Client Map Entity Interval" to 1 and have the mod working correctly, but with low fps. :)

Good mod, for now I'll try to transfer all the resources to cases, suddenly the fps will rise.
76561199244522594 2022년 8월 20일 오전 8시 53분 
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Biff_W  [개발자] 2022년 8월 20일 오전 9시 38분 
Amfitrion_nightmare 님이 먼저 게시:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Sorry, I'm afraid I can't solve that at present. Let's wait and see if someone would volunteer to do a lua version of this mod to improve. Modding with xml is so limited.
entersomethinghere 2022년 9월 11일 오후 11시 36분 
Amfitrion_nightmare 님이 먼저 게시:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.


That is how the toolbox works. It limits the amount of actual items in play to improve game performance while still allowing players to have large quantities of resources at hand.
videogames1000 2022년 9월 19일 오후 5시 09분 
the boxes are capable of dupliication, if an item is placed in the top 8 slots, it can dupe the item, i think duping potential is based on tps, not sure, just a silly op bug that enables creative mode in campaign
4D 2022년 11월 9일 오후 12시 31분 
If the deconstructor output also has another crate it prioritises the other crate over the smart one
videogames1000 2022년 12월 9일 오후 9시 09분 
minor issue, but its capable of resstoring the condition of any material placed in its upper slots
(Secondlt2) 2023년 11월 1일 오전 3시 54분 
I dunno why

Failed to spawn item Plastic {ID 122 is taken by Fulgurium Battery Cell (ID: 122)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 122 is taken by Fulgurium Battery Cell (ID: 122)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2120
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296


On another occassion (Still same level)

Failed to spawn item Iron {ID 117 is taken by ID Card (ID: 117)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 117 is taken by ID Card (ID: 117)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2122
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
(Secondlt2) 님이 마지막으로 수정; 2023년 11월 1일 오전 4시 20분
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