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번역 관련 문제 보고
Steps below:
1.type "performancefix" in the console(open with F3 by default).
2.set "Client Map Entity Interval" to 1.
3.click "Save Config and Reload Client-SIde Performance Fix".
But now the question arises which is better:
To have a higher fps with the default settings of "performancefix" or set "Client Map Entity Interval" to 1 and have the mod working correctly, but with low fps. :)
Good mod, for now I'll try to transfer all the resources to cases, suddenly the fps will rise.
That is how the toolbox works. It limits the amount of actual items in play to improve game performance while still allowing players to have large quantities of resources at hand.
Failed to spawn item Plastic {ID 122 is taken by Fulgurium Battery Cell (ID: 122)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 122 is taken by Fulgurium Battery Cell (ID: 122)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2120
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
On another occassion (Still same level)
Failed to spawn item Iron {ID 117 is taken by ID Card (ID: 117)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 117 is taken by ID Card (ID: 117)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2122
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296