Barotrauma

Barotrauma

Material IO
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Bug Report
When adding 8 resources from the box comes out, approximately 16.
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Beiträge 112 von 12
I have the same bug / feature, the more you put in the case, the more you can pull out. Profit!
Biff_W  [Entwickler] 19. Aug. 2022 um 22:47 
I assume you have Performance Fix installed. That can cause such problem.
Biff_W  [Entwickler] 19. Aug. 2022 um 22:50 
If you have Performance Fix enabled. You need to change the configuration.
Steps below:
1.type "performancefix" in the console(open with F3 by default).
2.set "Client Map Entity Interval" to 1.
3.click "Save Config and Reload Client-SIde Performance Fix".
Biff_W  [Entwickler] 19. Aug. 2022 um 22:52 
type cl_reloadlua if the console says Command ''performancefix'' not found
Zuletzt bearbeitet von Biff_W; 19. Aug. 2022 um 22:53
Yes, everything works. :steamthumbsup:

But now the question arises which is better:
To have a higher fps with the default settings of "performancefix" or set "Client Map Entity Interval" to 1 and have the mod working correctly, but with low fps. :)

Good mod, for now I'll try to transfer all the resources to cases, suddenly the fps will rise.
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Biff_W  [Entwickler] 20. Aug. 2022 um 9:38 
Ursprünglich geschrieben von Amfitrion_nightmare:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Sorry, I'm afraid I can't solve that at present. Let's wait and see if someone would volunteer to do a lua version of this mod to improve. Modding with xml is so limited.
Ursprünglich geschrieben von Amfitrion_nightmare:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.


That is how the toolbox works. It limits the amount of actual items in play to improve game performance while still allowing players to have large quantities of resources at hand.
the boxes are capable of dupliication, if an item is placed in the top 8 slots, it can dupe the item, i think duping potential is based on tps, not sure, just a silly op bug that enables creative mode in campaign
4D 9. Nov. 2022 um 12:31 
If the deconstructor output also has another crate it prioritises the other crate over the smart one
minor issue, but its capable of resstoring the condition of any material placed in its upper slots
I dunno why

Failed to spawn item Plastic {ID 122 is taken by Fulgurium Battery Cell (ID: 122)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 122 is taken by Fulgurium Battery Cell (ID: 122)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2120
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296


On another occassion (Still same level)

Failed to spawn item Iron {ID 117 is taken by ID Card (ID: 117)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 117 is taken by ID Card (ID: 117)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2122
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
Zuletzt bearbeitet von (Secondlt2); 1. Nov. 2023 um 4:20
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