全面战争:战锤3

全面战争:战锤3

Siege AI & Mechanics Overhaul
Myrault's Hinder-Gast  [开发者] 2022 年 8 月 28 日 下午 1:39
Bug Report & Discussion Thread
Report bugs and feedback here!
< >
正在显示第 1 - 15 条,共 26 条留言
Velite 2022 年 9 月 24 日 下午 3:13 
Not specific to this mod, but apparently ogre kingdoms camps start with 0 supply even if you add to the camp building? Is there a way to address this?
Myrault's Hinder-Gast  [开发者] 2022 年 9 月 24 日 下午 3:15 
No. Ogre camp battles are not counted as siege battles. I don't know if modders can fix it tbh.
Westrum 2022 年 10 月 12 日 上午 12:14 
Ive had issues with the AI just walking back and forth, never entering unwalled settlements. Only other mod I have is the community bugfix mod.
Myrault's Hinder-Gast  [开发者] 2022 年 10 月 12 日 上午 10:10 
Interesting, will try and see if I can reproduce it.
Westrum 2022 年 10 月 13 日 上午 7:38 
It seems like its a bug with the latest patch, seen a lot of reports about various bugs regarding siege defending. Sorry for a (possible) false report.
最后由 Westrum 编辑于; 2022 年 10 月 13 日 上午 7:38
Myrault's Hinder-Gast  [开发者] 2022 年 10 月 13 日 上午 9:36 
I see, thanks for the update!
Shamaster 2022 年 10 月 22 日 上午 6:45 
Hi! Love your mod. The mod seems to work mostly but for reasons beyond me it seems JUST the warriors of chaos (their dark fortresses) seem excluded from this mod's effects (no public order, no attrition reduction, etc.) It started after the 2.2 update and I'm just checking if this was a balance change or if its some new complication from the patch.
Myrault's Hinder-Gast  [开发者] 2022 年 10 月 22 日 上午 10:26 
Hmmm, interesting, I'll double check it.
Edit: Fixed
最后由 Myrault's Hinder-Gast 编辑于; 2022 年 10 月 22 日 下午 8:39
Blaze 2022 年 12 月 27 日 下午 12:54 
Typo in wh2_dlc11_vampirecoast_defence_garrison_1 and 2 in db/building_effects_junction_tables, goes from -200/-100 to -40/-5 on upgrade

Similar for wh_dlc06_grn_garrison_1_skarsnik thru wh_dlc06_grn_garrison_2_wurrzag
Myrault's Hinder-Gast  [开发者] 2023 年 1 月 1 日 上午 10:19 
引用自 Blaze
Typo in wh2_dlc11_vampirecoast_defence_garrison_1 and 2 in db/building_effects_junction_tables, goes from -200/-100 to -40/-5 on upgrade

Similar for wh_dlc06_grn_garrison_1_skarsnik thru wh_dlc06_grn_garrison_2_wurrzag

Thank you for finding the bugs! Fixed.
Rayor 2023 年 4 月 8 日 上午 2:23 
Since you have to play a small settlement siege from settlement level 3, the fatigue of the second half game is significant. In the latter half, all small settlements are level 3.

How about making a submod and fighting a small settlement only when it's level 1 of the defensive building?
Myrault's Hinder-Gast  [开发者] 2023 年 4 月 13 日 下午 4:15 
引用自 Rayor
Since you have to play a small settlement siege from settlement level 3, the fatigue of the second half game is significant. In the latter half, all small settlements are level 3.

How about making a submod and fighting a small settlement only when it's level 1 of the defensive building?

Those changes are mainly to help the player defend against aggressive AI factions from all front, I'd expect quite a lot of players auto-solve settlement battles when they're on the offensive. Feel free to modify my mod if you wish to though!
Prolix 2023 年 4 月 23 日 上午 9:50 
Just defended The Tower of Khrakk as Kislev and there was no settlement battle despite it being a tier 4 settlement. Not sure if all settlements in Norscan territory are like this
Myrault's Hinder-Gast  [开发者] 2023 年 4 月 23 日 上午 10:57 
引用自 Prolix
Just defended The Tower of Khrakk as Kislev and there was no settlement battle despite it being a tier 4 settlement. Not sure if all settlements in Norscan territory are like this

Was it just a normal land battle map?
Prolix 2023 年 4 月 25 日 下午 12:41 
引用自 Prolix
Just defended The Tower of Khrakk as Kislev and there was no settlement battle despite it being a tier 4 settlement. Not sure if all settlements in Norscan territory are like this

Was it just a normal land battle map?
Yes, it was a normal land battle map
< >
正在显示第 1 - 15 条,共 26 条留言
每页显示数: 1530 50