Garry's Mod

Garry's Mod

Primitive
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Nakkitsunami 2022 年 7 月 27 日 上午 2:12
Bug reports
I'll start listing things i've found here, anyone else can do so as well
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正在显示第 1 - 15 条,共 58 条留言
Nakkitsunami 2022 年 7 月 27 日 上午 2:16 
in the model "rail_slider", category "Flange" unchecking "front left" hides all of the corner things instead of front left corner, the rest of the corners seem to work just fine
Nakkitsunami 2022 年 7 月 27 日 上午 2:39 
managed to crash my game by editing the default cube, needs more testing
shadowscion  [开发者] 2022 年 7 月 27 日 上午 4:31 
引用自 Naki
managed to crash my game by editing the default cube, needs more testing

wut
shadowscion  [开发者] 2022 年 7 月 27 日 上午 5:09 
引用自 Naki
in the model "rail_slider", category "Flange" unchecking "front left" hides all of the corner things instead of front left corner, the rest of the corners seem to work just fine

fixed
Nakkitsunami 2022 年 7 月 27 日 上午 8:15 
yeah about the crash, i got no clue what i did tbh, i was messing around with the sliders in the cube settings, i remember that i made the top of the cube to be a sharp edge and then the other ends i made to be far out, then i think i changed the size on x axis maybe and my game crashed
shadowscion  [开发者] 2022 年 7 月 27 日 上午 8:19 
i sent a steam message about how to track the cause
Rozy Cosmic 2022 年 7 月 27 日 下午 4:09 
i found hitbox bug: when i mirror primitive by Precision Alignment with duplication, duplicated primive loses hitbox and i cant fix this
shadowscion  [开发者] 2022 年 7 月 27 日 下午 4:23 
huh, you're right
最后由 shadowscion 编辑于; 2022 年 7 月 27 日 下午 4:23
shadowscion  [开发者] 2022 年 7 月 27 日 下午 4:51 
the good news is stacking works in an older version so i just have to track down what got changed
<SLAUGH7ER> 2022 年 7 月 28 日 上午 3:23 
@shadowscion
greetings your addon has a very minor collision with permaall's duplicator system in which the player does exist when permaall spawns the dupe

if you wish you with to fix this its super easy
lua\primitive\core\util.lua >> line 53
replace
ply:AddCount( "Props", ent )
with
if IsValid(ply) then ply:AddCount( "Props", ent ) end

besides from that great job
shadowscion  [开发者] 2022 年 7 月 28 日 上午 6:57 
Not sure what that tool is but I see no harm in fixing that line, thanks for the heads up.
DavXXXid 2022 年 7 月 29 日 上午 12:30 
Putting a primitive in water causes the game to freeze
shadowscion  [开发者] 2022 年 7 月 29 日 上午 5:20 
引用自 DavXXXid
Putting a primitive in water causes the game to freeze

That's upsetting, but I'll need more information because I couldn't reproduce this. I just tested it in a local game, on my dedi, and on a random server... couldn't crash it.

I've tried basically everything I can think of to induce a water crash, including:

- several different maps
- editing while under water
- placing welded, parented primitives in water
- setting the weight really low, really high
- pasting a dupe under water
- placing minimum and maximum scale primitives in water
- disabling sv_crazyphysics
- 64 bit branch
- 32 bit branch
- factory resetting gmod
- multicore on/off

Nothing has done it for me.
最后由 shadowscion 编辑于; 2022 年 7 月 30 日 上午 7:33
Agent2583 2022 年 7 月 29 日 下午 1:59 
Game will crash when a primitive item goes into water.
shadowscion  [开发者] 2022 年 7 月 29 日 下午 2:10 
引用自 Agent2583
Game will crash when a primitive item goes into water.

Like I said above, I need more information.

What map?

Were you on a server?

What shape?

What settings?

Do you have a .txt crash dump file ?
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