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wut
fixed
greetings your addon has a very minor collision with permaall's duplicator system in which the player does exist when permaall spawns the dupe
if you wish you with to fix this its super easy
besides from that great job
That's upsetting, but I'll need more information because I couldn't reproduce this. I just tested it in a local game, on my dedi, and on a random server... couldn't crash it.
I've tried basically everything I can think of to induce a water crash, including:
- several different maps
- editing while under water
- placing welded, parented primitives in water
- setting the weight really low, really high
- pasting a dupe under water
- placing minimum and maximum scale primitives in water
- disabling sv_crazyphysics
- 64 bit branch
- 32 bit branch
- factory resetting gmod
- multicore on/off
Nothing has done it for me.
Like I said above, I need more information.
What map?
Were you on a server?
What shape?
What settings?
Do you have a .txt crash dump file ?