Garry's Mod

Garry's Mod

Primitive
472 条留言
cat the cookie 3 月 15 日 下午 12:09 
Bro if this worked with tile build shit would be peak
🎃Headcrab🎃 3 月 14 日 下午 9:36 
Thanks for making this, it help me make blocky headcrabs :D
MR. fish 2 月 22 日 下午 5:12 
use physics properties
comes with gmod
user that needs some money. 2 月 18 日 上午 6:28 
bummer, thanks dude :D
shadowscion  [作者] 2 月 18 日 上午 5:28 
I'm not sure you can change that unfortunately. Custom physics are weird and I could never fix that problem.
user that needs some money. 2 月 17 日 下午 11:15 
guys how do i change the sound of my cube thingy, im trying to make a floor and i put a wooden texture on it so its a bit annoying when my material sounds like metal
Alex 1 月 4 日 上午 9:47 
(I mean constrained to a normal prop instead of a primitive prop)
Alex 1 月 4 日 上午 9:44 
Yes, they double each time you dupe, i tested up to 256 ropes. Also it doesn't do that if the primitive prop is constrained to a normal prop
shadowscion  [作者] 1 月 4 日 上午 9:17 
What happen if dupe it again? Do they double again?
Alex 1 月 4 日 上午 8:51 
If you constrain 2 primitive props together their constraints get "cloned" (e.g if you have 1 rope it becomes 2 ropes) upon duping. It does that with the normal duplicator but also with adv dupe 2. I tested with no other addons enabled.
jaxsonmilanoski 2024 年 11 月 3 日 下午 7:26 
uhh... does this addon work Only with Props included?
Sanders 2024 年 10 月 20 日 下午 10:30 
can you make the ladder climbable?
Coyote Is OP(will report bullies 2024 年 10 月 12 日 下午 11:45 
shame, thanks for replying tho, i may or may not mess around with the github version and inform if i find anything useful in that regard
shadowscion  [作者] 2024 年 10 月 12 日 上午 4:20 
serverside they don't even go to 32 because it's so crash prone, so I'm afraid not, sorry
Coyote Is OP(will report bullies 2024 年 10 月 11 日 下午 2:16 
Is there any chance of us getting an option to massively increase or downright remove the sanity checks from sphere and torus? (subdivide and segments)
Would be pretty awesome to have a non-sphere equivalent to makespherical wheels, but with the current fidelity limits theyre just too bumpy even at 32
TetsuGoji ||HM|| 2024 年 9 月 27 日 下午 5:41 
I can make godzilla now :>
SHmeluga 2024 年 8 月 29 日 下午 6:54 
Hi! Please add editable hq_hdome_thin and also add boat hulls editable like a wing
CobaltKnight27 2024 年 8 月 8 日 下午 12:41 
I did some low quality tests, but primitive's entities don't seem to be significantly more expensive when it comes to the physics operations.
̣ 2024 年 5 月 23 日 下午 7:53 
can you make the size limit larger pls.
CobaltKnight27 2024 年 4 月 2 日 上午 11:06 
This is a very impressive mod.
CobaltKnight27 2024 年 4 月 2 日 上午 11:04 
Thank you.
shadowscion  [作者] 2024 年 4 月 2 日 上午 10:40 
I don't think the data can be lost without some sort of bug so if that happens let me know.

I don't know if it supports gmod save system. Duplicator tools work fine though and you should be able to send those to your friend.

There might be some slight overhead with the entity system, I have never really tested that.
CobaltKnight27 2024 年 4 月 2 日 上午 4:49 
Also amazing mod, with enough features this could replace most building prop mods
CobaltKnight27 2024 年 4 月 2 日 上午 4:43 
Do I need to worry about the data that morphs the shapes being lost?

Specifically, if I were to make a save, and then send it to another person with the same addons, could they open the save without losing any data from primitive prop shape?

And do these shapes cause/use any more processing power than regular props? (Outside of loading)
shadowscion  [作者] 2024 年 3 月 6 日 上午 5:06 
Tbh I have no idea I have never used them lmao.
NightReaper 2024 年 3 月 5 日 上午 8:20 
How liberally can you use these? I imagine using them as much as you'd use normal props is probably overdoing it, so I'm guessing something akin to how much you'd use holograms maybe?
shadowscion  [作者] 2024 年 3 月 2 日 下午 2:03 
And that's why addons that replace default gmod assets or code are a bad idea.
daniel_wiseman 2024 年 3 月 1 日 下午 5:48 
Primitive is good n all but if you use Primitive and Overhauled Building Props by Prince the Texture on any Primitive prop becomes weird
shadowscion  [作者] 2023 年 12 月 9 日 上午 6:38 
It is supposed to fix the error messages that had to do with wiremod compatibility
8eHg 2023 年 12 月 9 日 上午 6:29 
What did this new update add/change?
Jackass 2023 年 12 月 5 日 上午 10:51 
so maybe add an option for servers to have experimental features like extra segments
Jackass 2023 年 12 月 5 日 上午 10:51 
I meant if the tube object is really big, say around 400 size, the edges look very choppy
shadowscion  [作者] 2023 年 12 月 5 日 上午 10:23 
I don't think that's a good idea. Particularly on rounded objects the vertex counts increase quickly and you can easily crash the game.
Jackass 2023 年 12 月 5 日 上午 9:33 
do you think you could increase the max segments limit from 32 to at least 64?
[Sk$Bh]Trick or treat KID! 2023 年 11 月 5 日 上午 1:47 
[wiremod_git] Warning: Use of variadic parameter with ExtPP is not recommended and deprecated. Instead use ...<name> (which passes a table) or the `args` variable (at line 80) @entities/gmod_wire_expression2/core/custom/primitive.lua
Sanders 2023 年 9 月 21 日 下午 8:29 
well thats odd but ok.
shadowscion  [作者] 2023 年 9 月 21 日 下午 2:40 
that's just how the scaling works

afaik source doesn't like objects inside of other objects so if i did what you asked some sides would have to be differently sized than the others... that gets weird when you start toggling sides
Sanders 2023 年 9 月 21 日 下午 1:01 
for the magic_cube can you add an option to remove the caved inward edges?
aversion 2023 年 8 月 31 日 下午 2:45 
oh my god you did the thing I was wanting to do AGAIN

*clapping* good on you my man this is some hot mad greatness
arnejohnny.forsberg 2023 年 7 月 19 日 下午 12:14 
how does it work
abovereal 2023 年 7 月 11 日 下午 6:00 
Could you possibly make this work with the Waterizer Stool 1.1.I don't know if that's possible or not but I thought I'd ask. Thanks.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=140687545
ApertureGamingRobot 2023 年 6 月 30 日 上午 1:49 
very nice addon, though i wish i could make the props larger than 1000 units :steamthumbsup:
Noiloi 2023 年 4 月 27 日 上午 10:08 
i found it:mineface:
Nutcracker 2023 年 4 月 4 日 上午 7:37 
Good
ULTOR 2023 年 3 月 16 日 上午 1:01 
what to do if hovering over a prop doesn't show primitive in the context menu:isaac:
Mesozoic 2023 年 3 月 11 日 下午 7:34 
or hammer units?
shadowscion  [作者] 2023 年 2 月 18 日 上午 8:05 
uhh

'source units'
agentgollem 2023 年 2 月 18 日 上午 5:53 
hey, was just wondering what's the unit for the size for an object, I was resizing an object and I saw that inches weren't the unit so I wonder what's the unit used by the tool ?
Erik Panzer 2023 年 1 月 8 日 上午 6:00 
Um, after duplicating with advanced duplicator 2, the props lose its no-colide constrainsts. Welds remain
Cthulhu903 2022 年 11 月 25 日 下午 5:16 
Sus among us
Plus i love this addon