RimWorld
What Map Is It Anyway?
Gangstantin 28 ENE a las 5:37 p. m.
Error with Colony group bar
Got an error
Ui is flickering when hovering mouse over event messages while pawn is hidden from colony bar via Colony groups (for example I removed refugees from bar because I don't care about them). Restoring pawn to colony bar fixes it but still pretty annoying.

Root level exception in OnGUI(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref E68890D2]
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at WhatMapIsItAnyway.ColonistBarRef.GroupFrameRect (System.Int32 group) [0x00106] in <6955fa8dc4ab480ca38e2603a2d139fe>:0
- POSTFIX rimworld.sabership.whatmapisitanyway: Void WhatMapIsItAnyway.TacticalGroupFrameRectPatch:Postfix(Int32 group, Rect& __result)
at WhatMapIsItAnyway.ColonistBarHighlighter.HighlightMap (Verse.Map map) [0x00067] in <6955fa8dc4ab480ca38e2603a2d139fe>:0
at WhatMapIsItAnyway.ColonistBarHighlighter.Postfix () [0x00018] in <6955fa8dc4ab480ca38e2603a2d139fe>:0
at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00301] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX Troy_Alias.TacticalGroups: Boolean TacticalGroups.HarmonyPatches:ColonistBarOnGUI()
- POSTFIX rimworld.sabership.whatmapisitanyway: Void WhatMapIsItAnyway.ColonistBarHighlighter:Postfix()
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.ShipCombatOnGUI:Postfix(ColonistBar __instance)
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0004d] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX Dubwise.DubsPaintShop: Void DubRoss.Harmony_MapInterfaceOnGUI_BeforeMainTabs:Prefix()
- PREFIX GonDragon.UINotIncluded: Void UINotIncluded.MapInterfaceOnGUI_BeforeMainTabsPatch:Prefix()
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00029] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX SmashPhil.SmashTools: Void SmashTools.MainMenuKeyBindHandler:HandleKeyInputs()
- PREFIX Dubwise.PerformanceAnalyzer: Void Analyzer.H_KeyPresses:OnGUI()
- POSTFIX Krkr.RocketMan: Void RocketMan.KeyBinder:OnGUI()
at Verse.Root.OnGUI () [0x00046] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
- POSTFIX DevModeHotkey: Void DevModeHotkey.Patch_UIRoot_Play:AddHookForDevHotkey()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
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晓山alreShan 7 FEB a las 2:56 p. m. 
Me too with same phenomenon, but happens when I move cursor on alerts.
e.g. "lack of ideology buildings" and "minor break risk"

Root level exception in OnGUI(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Ref 41611BEB] at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at WhatMapIsItAnyway.ColonistBarRef.GroupFrameRect (System.Int32 group) [0x00106] in <6955fa8dc4ab480ca38e2603a2d139fe>:0 - POSTFIX rimworld.sabership.whatmapisitanyway: Void WhatMapIsItAnyway.TacticalGroupFrameRectPatch:Postfix(Int32 group, Rect& __result) at WhatMapIsItAnyway.ColonistBarHighlighter.HighlightMap (Verse.Map map) [0x00067] in <6955fa8dc4ab480ca38e2603a2d139fe>:0 at WhatMapIsItAnyway.ColonistBarHighlighter.Postfix () [0x00018] in <6955fa8dc4ab480ca38e2603a2d139fe>:0 at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00301] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX Troy_Alias.TacticalGroups: Boolean TacticalGroups.HarmonyPatches:ColonistBarOnGUI() - POSTFIX rimworld.sabership.whatmapisitanyway: Void WhatMapIsItAnyway.ColonistBarHighlighter:Postfix() at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0004d] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX GonDragon.UINotIncluded: Void UINotIncluded.MapInterfaceOnGUI_BeforeMainTabsPatch:Prefix() - PREFIX BorderOnPause: Void BorderOnPause.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs:Prefix() at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00024] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX SmashPhil.SmashTools: Void SmashTools.MainMenuKeyBindHandler:HandleKeyInputs() - POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.UIRoot_Play_UIRootOnGUI_Patch:Postfix() - POSTFIX Krkr.RocketMan: Void RocketMan.KeyBinder:OnGUI() at Verse.Root.OnGUI () [0x00046] in <69945a8ed6c540cf90b578de735e0605>:0 - POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered() - POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Root_OnGUI_Patch:Postfix() - POSTFIX DevModeHotkey: Void DevModeHotkey.Patch_UIRoot_Play:AddHookForDevHotkey() UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch3 (Verse.Root)
晓山alreShan 21 FEB a las 2:14 p. m. 
and if these two UI area are collided, that [colony groups - work - send caravan] button and colonist bar, cause instant jump back from world caravan way point setting interface
SaberShip  [desarrollador] 24 FEB a las 8:04 p. m. 
@Gangstantin

Publicado originalmente por Gangstantin:
Got an error
Ui is flickering when hovering mouse over event messages while pawn is hidden from colony bar via Colony groups (for example I removed refugees from bar because I don't care about them). Restoring pawn to colony bar fixes it but still pretty annoying.

I now have The Royalty DLC with refugees to test this.

Just double checking, you have [LTO] Colony Groups Mod installed?
Lastly, how is it that you are removing/hiding refugees from the colonist bar?
Última edición por SaberShip; 24 FEB a las 8:04 p. m.
SaberShip  [desarrollador] 27 FEB a las 7:30 p. m. 
@Gangstantin
Figured out the issue and updated the mod with a fix!
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