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																									报告翻译问题
							
						
											






It would be appropriate to attach one card of the Leader (x1 elite), and one cards of the GB squad (3x veteran/2x elite) ...to the Armored and Infantry Divisions.
Double this for Airborne.
All GB squads should have 12 members.
They use M35, HMMV(M1038A1 variant, capacity 12) or Blackhawk and are in the Infantry tab.
US Reconaisance Teams...
Scouts x4 regular, x3 veteran, x2 elite (4man squad) in CAVSCOUT M113/variant or M151/variant, HMMV HMG Scout or HMMV GL Scout.
Scouts x6 regular, x5 vetran, x3 elite (2man squad) in CAVScout M113/variant, BradleyScout, m151Scout, HMMV HMG Scout or HMMV GL Scout.
Both Scout variants need an AT weapon. Typical M72LAW. AT4 or Dragon 2 optional.
Hey there, I was thinking about the green beret part, you have a good idea for sure. I would be open to giving US 8th or 3rd armored a more capable infantry in limited quantity. However I feel that a Ranger card may be more applicable and realistic. (Remember we do have to keep a bit of game play balance).
100%
Russian airborne already gets Spetnaz.
Rangers make good recon.
Actually the 4man is a Ranger/Delta/SEAL op which can be seen operating with an ODA.
GBs will 4man ... after deployment and in the field but still operate close with rest of the team so never not a 12man.
You're probably going to have to mod this yourself at some point.
Already covered that argument, but, nope.
Don't bother.
Alternatively, could they be given a few Mech. Rifles (LAW) cards to make up for the division's current lack of infantry?
While i do like the artillery buffs, currently this means that towed artillery is too vulnerable to be useful. Unless religiously microed and relocated after every volley or simply dispersing a large 6 to 8 gun battery as widely as possible and using them until inevitably killed. This is a pretty rough nerf for reservist decks. Some ways this could be addressed without dialing back damage is by either decreasing their cost and/or increasing the unit count per card. IDK how feasible this second one is, but another way without having to alter their current numbers would be making to just make them more resilient against HE DMG, if there's even a stat for that (give them armor? lol). Gamy as hell, but could be hand waved as simulating the crews digging in their firing position lol.