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Based deadshot B)
It can take be around 10-15 minutes to support a single map by hardcoding it, and I really want to encourage the community to utilize the mod with its struct spawn function (more in mod support for mappers discussion) instead of me having to hardcode them. With that being said, I'm well aware most of the maps in this list are either no longer being worked on/revised or people have lost access to them, so I plan on every major update adding a few popular maps that are beloved to the community into the custom map roster. Thank you for all the suggestions and I will more than likely be adding a few of these to the list!
P.S If you want to help speed up the rate in which I can support custom maps, you can utilize the dvar to print the player's origin and gather coordinates for me to spawn the features of this mod on!
I appreciate the response! A dvar is a command you can type into the console, and it'll print the origin and rotation of the players. I plug those into an array and that's how I spawn the various features of the mod
Not at the moment, but why are you spending Divinium? The mod gives infinite uses of gobblegum so using Dr. Monty’s factory is redundant (since all gobblegum are moved to the classics tab to be infinite, the factory breaks since it checks for the mega tab but no gums are located there)