全面战争:战锤3

全面战争:战锤3

Land Encounters And Points Of Interest
diagonal_zero  [开发者] 2022 年 7 月 10 日 下午 2:53
New Battles
Here you can suggest new army compositions (add some randomness please) one can face in the battle spots or treasure spots locations. If it is feasible to make you may end up seeing them being added into the encounter list. For the history and rewards this new battle will give please guide yourself by looking at this format in the link (https://docs.google.com/spreadsheets/d/1VUBL-0UZbaOB3C8rY2zMOfisl_uwmazrgc1PFpDVgWU/edit?usp=sharing), and giving the most complete explanation possible.
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正在显示第 1 - 6 条,共 6 条留言
Erfeo 2022 年 7 月 10 日 下午 5:22 
For the flavour text of the High Elf incursion, it might be interesting to have their goal be the raising of a waystone instead of plunder. There's a cool bit of flavour text about that in the 6th edition High Elves Armybook, page 62.
diagonal_zero  [开发者] 2022 年 7 月 10 日 下午 5:26 
Awesome Erfeo. Please could you link a source so I can change the flavor text please?
Erfeo 2022 年 7 月 10 日 下午 5:34 
I only have a physical copy, I'm sure people have made pdfs of it somewhere, but I'm not sure if you can get it legally.
Flipse 2022 年 9 月 10 日 下午 3:51 
I was thinking special-encounter (not auto-resolveable combat) could be a "tower" or "dungeon"

Starting up, it would give you a super-easy encounter, like fighting lordless zombies, empire-troops, darkspears/darkshards, skinks, nurglings, or skavenslaves.

If you manage to suceed that battle, another dilemma would trigger that asks if you would like to leave the dungeon/tower or dwell deeper/higher; every tower/dungeon is based around a single faction for enemies you face, and every time you decide to "go higher/deeper" it gives you a harder encounter, but with increased reward rarity at each turn, or even potentialy if possible get you 1-5 random units (potentialy from other factions you arent playing) as that swear fealty to you.

(power of mercs would scale on the cleared dungeon-level's strength, so if you beat skeleton-warriors you might get 2-4 skeleton-warriors or equalivent-cost units from other roosters)

On the final or later floor, you would fight an actual-lord with spells/mounts and abilities that boost their troops refered to as the "Master of the Dungeon/Warren", and if you beat them it could give some cool item/rewards, or mayhap even a random hero from a random faction, where the roleplay is that you free-prisoners that swear fealty to you, or that you broke the curse of bla bla whatever n so on.
diagonal_zero  [开发者] 2022 年 9 月 26 日 下午 9:30 
Thanks @Flipse. Will add it as Tower because Dungeon has already been reserved for heroes and I already have make a sofware specification for it. Still your idea is pretty awesome. So to the implementation pool! Still will be way off as I really lack time nowadays.
最后由 diagonal_zero 编辑于; 2022 年 9 月 26 日 下午 9:31
dabassenok 2024 年 9 月 7 日 上午 6:32 
refresh the mod
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