安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											






For any modder interested on server-client communication for listen server, you can learn some informations underneath.
1. When should host's client request data from server?
- That would be some time after the client start their update tick. The server logic usually start ticking bit later than the client. So, if the server have huge amount of mods enabled, it's recommended to delay the request since the server might start ticking bit later. FYI, I delayed my data request by 60 ticks just in case there's any user experiencing late server run.
- So, the event you want to hook would be 'OnPlayerUpdate' event.
2. Mod loading order for listen server
- This is bit screwed up on dev's end. Reason would be client loading server lua when hosting which shouldn't happened at all.
- So, the loading order for client would be 'Shared' > 'Client' > 'Server' while the order for listen server would be 'Shared' > 'Server'.
As always, listen server is the in-game server, not the dedicated server alright.
This discussion will be locked.