Project Zomboid

Project Zomboid

Radar
120 条留言
Giblin 2023 年 3 月 24 日 下午 1:56 
And sooo its fixed?
john flick 2022 年 12 月 22 日 上午 7:32 
My friends asked me to have this radar feature on our hosted server, So far we use "Players on Map" it's working but had been tricky to setup with the new map settings, and it has a small visual bug. Hope you'll get the solution. peace
Stormbox 2022 年 12 月 21 日 上午 9:27 
Very sad to learn it isn't working properly. I had to disable it for now. This was mine and my server's favorite radar mod on the workshop.
We are looking forward when it is fixed. Thank you for your efforts and hard work @« Zero »! :healthyhearthling: :steamthumbsup: :BlackHeartRebirth3:
Okarin~ 2022 年 12 月 21 日 上午 5:50 
please add zombie radar
« Zero »  [作者] 2022 年 12 月 2 日 下午 9:38 
Attention please.
This mod is awfully broken after 41.78 update. Please disable it for now. I will take a look if there's any solution.
« Zero »  [作者] 2022 年 11 月 24 日 上午 5:34 
@Tofuman
Thank you for the report.

Based on reports I've received, there's two possible causes for this issue.
1. New server option 'MapRemotePlayerVisibility'. (Remote player refers to online player)
2. Developers might have added a distance filter to the player list or player data update which is causing player positions not being updated or removed when you are far from each other.

Since these two causes might be related to each other, I would like to suggest you to change the 'MapRemotePlayerVisibility' option value.

Dedicated server admin can change the value inside server.ini. Look for 'MapRemotePlayerVisibility=1' and change it to 'MapRemotePlayerVisibility=3'.

In-game server host can change it through server settings -> Players -> MapRemotePlayerVisibility and set the value to 3.

If you need me to expose the option to admin panel, do inform me.
Tofuman 2022 年 11 月 24 日 上午 1:04 
Usually it happens when the faction teammates are too far, even when the distance is set to 0 and always show faction members is true. Going closer to each other solves this.
Tofuman 2022 年 11 月 23 日 上午 7:27 
I want to inform that after the latest update, 41.78.12, the mod stops functioning most of the time. Players are noticing that their faction mates position on the map are missing. There is no stack trace error on the client or the server. Hope you look into this issue. Thank you for the mod and I really appreciate it.
« Zero »  [作者] 2022 年 11 月 5 日 下午 10:09 
it will not fix the issue. unticking that option will only cause errors to pop out non-stop.
you might want to post the stacktrace instead.
Tofuman 2022 年 11 月 5 日 下午 9:35 
the players on my server said sometimes their minimap stopped working/showing up after I added this mod. If I untick "abort on error", will that solve the issue?
« Zero »  [作者] 2022 年 11 月 4 日 下午 8:06 
forgot to mention that you also need to enable 'show faction members only'.
will rework on these options once i'm done with new map mod.

most of the backend stuffs has already been completed since few weeks ago (this includes ping location and pseudo zone). now i just need to work on new map ui using new ui components i recently finished yesterday. these ui components allows me to create custom ui much more faster than before. it has margin and padding support, automatic layout, better rendering performance and systematic ui construction.

i can't give the ETA but all i can say it's getting closer.
« Zero »  [作者] 2022 年 11 月 4 日 下午 6:02 
yes. assuming that we are indeed in the same page, you can set display mode from 'co-op' (default) to 'multiplayer'
SstarLit56 2022 年 11 月 4 日 下午 5:57 
from default on world map?
« Zero »  [作者] 2022 年 11 月 4 日 下午 5:49 
only walkie-talkies are supported atm.
supports for ham radios and radios will be added in the future but those two will work in a different way.
one is transmitter and one is receiver.

quick instruction to enable walkie-talkies feature:
1. disable 'Vanilla - Show Player Names'
2. set display mode to 'multiplayer'
3. enable 'faction - require walkie-talkie'.
SstarLit56 2022 年 11 月 4 日 下午 5:23 
ok, I could not figure how to make it so I could see faction members only if they have a radio and somehow that's been difficult
« Zero »  [作者] 2022 年 11 月 4 日 下午 5:12 
let me update the documentation. it has already been outdated ever since 41.73 came out.
SstarLit56 2022 年 11 月 4 日 下午 5:04 
I am still facing confusion over this, is the documentation of how to configure the mod unclear?
SstarLit56 2022 年 11 月 4 日 下午 3:57 
ok, this confusion came around by it being on by default
« Zero »  [作者] 2022 年 11 月 2 日 下午 4:37 
i highly recommend you to keep the vanilla options disabled since this mod render custom players indicator / name display.
having it enabled will only cause confusion especially having two name displays around each player's indicator.
SstarLit56 2022 年 11 月 2 日 下午 3:09 
to make only faction members visible with walkie talkies, should the vanilla options be enabled or disabled?
Finkel J Money 2022 年 11 月 2 日 上午 3:24 
same very excited for this update.
Tofuman 2022 年 10 月 23 日 下午 8:45 
Whoa cant wait for the update. Thanks my good man
« Zero »  [作者] 2022 年 10 月 23 日 下午 7:55 
@wheres my juul
Zone is not supported yet. So far it works by checking player's safety mode. Zone feature will be added in the upcoming major update which will be released as another mod.

@Tofuman
Both. You can change the settings to display on single map.

For anyone wondering, I'm releasing next major update as a new mod because it use separate map system to deal with bunch of limitations caused by vanilla system. This mod can't be improved further with the lack of tools and compatibility issues. Therefore, it will be integrated into the new mod for better support.

I can't give an ETA for major update since it's mainly delayed by framework update and custom UI components.
Tofuman 2022 年 10 月 23 日 上午 8:12 
does this add player marker on in game map too (M button)? or only for minimap?
Finkel J Money 2022 年 10 月 23 日 上午 12:45 
What settings would I need to do this thanks, also running on a dedicated.
Finkel J Money 2022 年 10 月 22 日 下午 11:40 
I wanted it so when players are in PVP zones they are hidden from everyone else but it doesn't seem to work.
Finkel J Money 2022 年 10 月 22 日 下午 11:39 
I still can't get this to work with the PVP mode, It would be awesome to get the function to work.
Рамакхандр 2022 年 9 月 29 日 上午 5:59 
Wow! Nice work :winter2019joyfultearsyul:
« Zero »  [作者] 2022 年 9 月 28 日 上午 3:40 
sure. i have no problem with that as long you leave a credit / link to this page.
Stormbox 2022 年 9 月 27 日 下午 7:45 
Hello Zero, as always your mod has been superb as of late! :happyhearthling:

:scBunnygirl: Also, I am the owner of a small community and would like your permission to place any of your mods in a (unlisted) modpack for my server. Naturally, I'll credit you as the original owner of your mods, along with linking your mods to refer others to their workshop page. They'll be kept updated. Thank you in advance! :scWitch:
« Zero »  [作者] 2022 年 9 月 22 日 上午 12:31 
Heya, I've released new update which removes the walkie-talkie configuration requirement. It's now client-sided and will check for matching radio item properties. This includes custom mod radio items.

There's also new options which allows you to display symbols on minimap.

I would like to inform you guys that I'm increasing this mod's scale into something bigger. So, the name will be changed into 'Improved Map System' or something similar in the future. If any of you still remember the time when I changed this mod's name, I can ensure that there's bunch of features will be added based on the title.

Ping feature will be delayed bit further.

And new major update will start using independent system so that less mod conflicts can happen. Especially on map symbols, note and stuffs for anything that is added by the system.

Since I'll be busy with the new major update, please report me if you encountered any bugs.
« Zero »  [作者] 2022 年 9 月 19 日 上午 2:13 
It's hard to do proper testing because it was 3 am for me. So, I had a look at it again after reading your comment and noticed that I failed to revert some changes on 2 more files. That caused the error because it matched the behavior about only administrator able to see everyone.

New update has been released to fix that issue. I've tested it on windows dedicated server 41.76 and it works fine with after testing some options.

I can't guarantee that it's flawless because the rendering code still based on 'v0.10.2'. That version contains feature that prevents me from getting any error logs. Therefore, previous release are meant to convert that feature into an option plus fixing 'player vs player' bug.

Please disable the 'abort on error' option if anyone wants to produce some error logs for me to see.
PZKKY 2022 年 9 月 18 日 下午 10:36 
They won't even show their position, no matter how I adjust the settings
PZKKY 2022 年 9 月 18 日 下午 10:29 
I don't know why, except the administrator in my server, people can't see anyone on the small map! I don't know if you have properly tested this mod. We have to continue to use the playeronmap mod
« Zero »  [作者] 2022 年 9 月 18 日 下午 12:46 
I've turned the hidden new feature into option. It is known as 'AbortOnError' under Radar's page.

This feature prevents server from producing more errors when radar rendering process encountered an error. Which means that the minimap will not display anything if error has occured.

By doing this, you can combine it with vanilla options to use vanilla radar while waiting for bug fix.

Server owners can disable this option to force server to produce errors for bug report.
« Zero »  [作者] 2022 年 9 月 18 日 上午 9:35 
For anyone who noticed that there's no error and no radar with the latest version. It's because I made the mod to stop the radar rendering process if there's an error.

And, please get latest simplify mod update. I recently noticed that the error was caused by that mod instead.

I apologize for not noticing this lot sooner.
« Zero »  [作者] 2022 年 9 月 18 日 上午 4:00 
I've uploaded experimental bug fix which use custom script loader instead of vanilla. This should eliminate uncertain loading order caused by vanilla script loader. You will need to download new simplify update too. Do take note that I don't guarantee this update will fix the error.

If there's still an error, please search for these two lines "Simplify Mod Require Error" or "Simplify Mod Require: Missing file". It should point out the actual cause of the error if there's one. Make sure to inform if you are using which OS and is it the game or server.

I'll revert the changes again if this update failed to fix the bug.
« Zero »  [作者] 2022 年 9 月 17 日 下午 8:54 
@Don Julio
Only players with safetysystem disabled (pvp mode - on) can see each other when you use that option. You might want to wait bit longer to test it since the new update seems to be broken on linux server.

And, I've reverted the changes to old stable version. So, you guys wouldn't get stuck while waiting for me to work on potential fix for new version's issue. Hopefully I can tackle this linux specific issue by using custom mod loader or get the missing error i needed.
Finkel J Money 2022 年 9 月 17 日 下午 8:24 
So, with your update it says when you toggle on PVP it will hide you from the map/minimap. I set it to player vs player on the options, I wanted to see if players would still show up for everyone in the safe zone areas, since in those areas you can't toggle off pvp since it always disabled.
« Zero »  [作者] 2022 年 9 月 17 日 下午 8:04 
@Don Julio
Can you elaborate further on pvp safezones? Do you mean radar to display only pvpers inside certain area? If so, I can add that after I fix the current error.
« Zero »  [作者] 2022 年 9 月 17 日 下午 7:33 
I'm having difficulty to replicate the error on mine but it might only occurs on linux version. So, I will try rename the file name first and see how it goes.
Finkel J Money 2022 年 9 月 17 日 下午 1:22 
Really excited for the new update! will it work if we use pvp safezones?
Finkel J Money 2022 年 9 月 17 日 下午 1:18 
STACK TRACE
-----------------------------------------
function: renderMiniMapIndicators -- file: minimap.lua line # 101 | MOD: Radar v0.10.1
function: render -- file: minimap.lua line # 108 | MOD: Radar v0.10.1

LOG : General , 1663445653710> 332,990,007> -------------------------------------------------------------
attempted index: MiniMap of non-table: null

LOG : General , 1663445653710> 332,990,007> -----------------------------------------
STACK TRACE
-----------------------------------------
DugiHowser 2022 年 9 月 17 日 下午 12:09 
Yes I just noticed this too. Love the mod and hope you can fix it to be used again.
Finkel J Money 2022 年 9 月 17 日 上午 11:48 
Looks like your last update broke the mod :(
« Zero »  [作者] 2022 年 9 月 17 日 上午 11:09 
@P_menta
I've added the feature you requested. It's available 'Display Players' option -> 'Player VS Player'.

At the moment, the 'Player VS Player' works by letting players with safetysystem disabled see each other.

Inform me if you need player with safetysystem disabled to be displayed to players with safetysystem enabled.

The mod overhaul made it simple for me to add complex radar feature.
« Zero »  [作者] 2022 年 9 月 7 日 下午 6:08 
To all server owners:
If you've updated utility mod to recent overhaul update last week, please get the latest update.
I've patched the client sided security issue introduced by the update.
« Zero »  [作者] 2022 年 8 月 28 日 下午 5:27 
Sure, I can add that. Can't give ETA though. The mod and it's utility undergoing major overhaul due to lack of accessible MP management tools.
P_menta 2022 年 8 月 28 日 上午 10:38 
Hi! I'm using your mod along with 130 others, on a highly populated server and apparently everything is working perfectly (before and after introducing your 2 mods).

Your mod is very cool! But my community thought it would be even better, if there was an option to show ONLY players who have the SafetySystem disabled.

Similar to the Sea Of Thieves map system, where players seeking PVP appear globally on the map.
« Zero »  [作者] 2022 年 8 月 15 日 下午 10:38 
hey all, i recently updated simplify mod and it has caused many mods to display errors.

thanks to evelynn frequent updates on this issue, i've released another update which should fix the current bug. if you guys still have any errors, please report it here or through simplify mod page.