安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Accessories have 2 improvement options, depending on the config. The first option - accessories deal damage, and thus improve as if they were weapons. Enabled by default.
The second option - accessories are improved when the player takes damage, which will ultimately only give armor if it is enabled. Disabled by default.
I would gladly add, for example, an improvement to the bracelet that gives health regeneration, but it works in such a way that when worn, it simply increases the player's regeneration. It does not say that it does this, and I cannot automate it. And the idea of the mod is that everything works on its own, so this mod works with almost all other mods, I went into abstraction and made improvements for everything in this way, but in the case of accessories like the regeneration bracelet, this is simply impossible. All that is possible is the 2 options above, which are already in the mod.