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This is normal and is done for balance, you can change this in the Server Config of the mod
There's too little information for me to recommend anything. Either you haven't installed the mod, or you've disabled it in the config, or the sword isn't leveling up, or you're too low a level, or you haven't leveled up at all—the list of possibilities is endless.
From source code:
if (config.IncreaseBaseDamage)
damage.Base += statDamage;
if (config.IncreaseFlatDamage)
damage.Flat += statDamage;
if (config.IncreaseMultDamage)
damage += statDamage * 0.01f;
Mult Damage is final mult
Just remember that my mod only works properly if the developer has coded their mod properly.
Hearing about this issue, I created the StrongReference function. You can just look for something similar in the config file. You'll be able to select a projectile and an item associated with the projectile. When you fire a beam, the beam will hit, think "we need to search for the specified item," and take the first item from your inventory, which is how it starts working.
With the dragon ball mod normal ki blasts are leveling up just as intended but beam attacks can't get exp wich is werid because even stellar novas from the stars above are getting xp and signature effects... somehow