安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








Vehicle restrictions - I have really struggled to re-implement this, because the API allows access to all vehicles and doesn't tell you what restrictions are in place (if any) so I have had to use some different ways to figure out the restrictions and they are not completely robust. I may put in an override in the new config menu.
Depot placement was a big problem early on, it is amazing how often it would end up in completely the wrong place. There is logic that builds the depot along the route as a backup, but this is unreliable like if the line is entirely over water.
Calculating the cost is possible though it requires going through a full build it could be something I implement later as its not totally trivial as it would involve some callbacks and sending the data back to the UI thread.
With line upgrades yes I wanted to have a "double track" option, to automatically do it. Now in the lines report it will suggest double track if the line only has 1 train - this is a performance optimisation so that it doesn't do the work of figuring out if it really is double track until you actually click the "execute" button.