Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης








Vehicle restrictions - I have really struggled to re-implement this, because the API allows access to all vehicles and doesn't tell you what restrictions are in place (if any) so I have had to use some different ways to figure out the restrictions and they are not completely robust. I may put in an override in the new config menu.
Depot placement was a big problem early on, it is amazing how often it would end up in completely the wrong place. There is logic that builds the depot along the route as a backup, but this is unreliable like if the line is entirely over water.
Calculating the cost is possible though it requires going through a full build it could be something I implement later as its not totally trivial as it would involve some callbacks and sending the data back to the UI thread.
With line upgrades yes I wanted to have a "double track" option, to automatically do it. Now in the lines report it will suggest double track if the line only has 1 train - this is a performance optimisation so that it doesn't do the work of figuring out if it really is double track until you actually click the "execute" button.