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it purely modifies loudness and nothing else
Hi there. I'm just dropping by to report an issue with this mod. It seems to turn on (and off) Ghost Mode either at certain intervals or when I interact with firearms (not sure if it's only modded ones or vanilla as well). This happened at roughly the same time as the new update and I've only just isolated the issue now. Below is the list of mods I had on at the time if you'd like to test/troubleshoot the issue yourself:
Mod Options
Arsenal(26) GunFighter
Brita's Weapon Pack
Brita's Armor Pack
Mod Manager
Extra Trait Effects
Start Item
I personally like what this mod has to offer and I hope that an eventual fix is possible in the future.
it automatically turns off when a zombie is close enough (it grabs a list of all zombies you see, adds them to a second list and then distance is compared between you and all members of that list, its reset daily to not overflow, theres no way to get all zombies, or distance between you and the closest zombie)
LOG : General , 1660883513655> 0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General , 1660883513655> 0> ExceptionLogger. logException> Exception thrown zombie.world. WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary. init line:255.
ERROR: General , 1660883513655> 0> DebugLogStream. printException> Stack trace:
zombie.world. WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error.
at zombie.world.WorldDictionary.init(WorldDictionary.java:255)
at zombie.iso.IsoWorld.init(IsoWorld.java:2430)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:261)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:218)
at java.base/java.lang.Thread. run(Unknown Source)
LOG : General , 1660883513656> 0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : General , 1660883513656> 0> LuaEventManager: adding unknown event "OnPostUIDraw"