安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Upd: that army consisted only of a lord and 2 norscan warhounds, one of them is 80/80 models and the other one is 79/80. Deleting the damaged unit from the army made the end-turn work
Upd: I've noticed that the region where I was trying to replenish had a broken number of beasts. Ending the turn in a region with an adequate number of beasts didn't cause a crash. Also I've tried starting a new Wulfrik campaign with my current modlist. At the start of the campaign the numbers are fine. On the first turn I defeat a faction leader and make a confederation with whoever has the Troll Fjord. On the turn 3 the beasts in the Troll Fjord region bug out even if I stand still after the first turn battle and do absolutely nothing (no recruitment, building, diplo, or commandment changes).
* start a Wulfrik campaign
* on turn 1 put the starting hero into Wulfrik's army and autoresolve the battle with the Bjornling army
* accept confederation in the dilemma
* skip turns, do not do anything else (no research, recruiting, diplo, building, commandments, moving, stance switching)
* check the beast count in the Troll Fjord (the number becomes extremely large)
On my first try it happened on turn 3, on the second one it was turn 4