全面战争:战锤3

全面战争:战锤3

Mortals, Mercs and Management
1,962 条留言
alcoholic seman thrower 4 小时以前 
how do i get orc slaves as a chaos dwatf player?
_Zevon  [作者] 10 月 2 日 上午 6:24 
@Paulgbfs. Yeah, the AI uses the mod.
Hsutes 10 月 1 日 下午 8:13 
I would wait Paul until he fixes the end turn crashes I can’t even make it past turn one with only this mod active sadly!! It’s a 10/10 mod though!
Paulogbfs 10 月 1 日 上午 9:37 
Hi. You have no idea how excited I am to test this mod eventually.
It's disheartening to kill 30 AI doomstacks just for the wounded faction leader to happily return 5 turns later with more 15 doomstacks like nothing happened.
Besides, I love Three Kingdoms' campaign map stuff and Paradox games, so this mod seems to have come from heaven.
I have only one question before I test it on my second Immortal Empires playthrough: Can the AI handle the mechanics?
LilKyleRittenHouse 9 月 28 日 下午 11:02 
Someone make a multi-player version, ill pay lol
AfK 9 月 26 日 上午 10:31 
Chaos dwarfs goblin/orc slaves and hobgoblin units doesnt use the population pool. they dont replenish and recuit at low hp. i think greenskin faction has some units that has the same bug.
杰洛 9 月 23 日 上午 4:19 
crash
杰洛 9 月 23 日 上午 4:19 
crash
Hsutes 9 月 22 日 上午 10:17 
@zevon Gotcha well thank you very much!! Good luck on fixing it!!
_Zevon  [作者] 9 月 22 日 上午 6:40 
@Hsutes. The best work around I found is restart from a couple turns before and keep lots of saves. I haven't been able to nail down this problem and it's been on my list to fix all month.
Hsutes 9 月 21 日 下午 5:08 
Love everything about this mod but I cannot get past turn one without it ctd any tips anyone? I am using no mods but this one.
Gricken 9 月 20 日 下午 8:58 
Running into a strange bug when using this mod. When playing as the empire at least, a huge number of regiments of renown are missing from the recruitment tab. The game will still tell me I unlocked them, but they aren't there so I can't access them
Faust 9 月 20 日 上午 9:55 
@_Zevon Yes I am
_Zevon  [作者] 9 月 19 日 下午 6:33 
@Faust. Are you using Immortal Empires Expanded?
Faust 9 月 19 日 下午 6:17 
@_Zevon Thank you for replying, that worked flawlessly. I absolutely love playing with this mod enabled so I appreciate the good work, besides my one skill issue it's been perfect.
_Zevon  [作者] 9 月 19 日 下午 2:49 
@Faust. Yeah, that region is heavily depopulated. You can import people by hiring basic units in other regions and disbanding them in your suffering region.

As long as they have positive food in the area, they should grow. Population growth is based off the base size, so a 100 population area might only gain 1 or 2 dudes, 1,000 pop should grow by 10-20 while a 10,000 population area will gain 100 to 200 pops.

This varies by race. Skaven are much higher, elves and dwarves are much lower.

Only Deamons, Undead, and Beasts randomly spawn from nothing if they have the right corruptions. (Chaos, Vampires, and Uncorrupted, respectively.)
Faust 9 月 19 日 上午 11:26 
How come my population grows so slow? In my home province Wissenland I only ever gain between 1-20 pops per turn, I started with around 90 hammers and on turn 87 I only have 12 hammers remaining, thus tanking my economy. I started recruiting out of other provinces around 20 turns ago and the population still hasn't recovered, in fact I'm still losing hammers. I tried rebuilding all my growth buildings but no matter what I'm getting +100 skaven/beastmen refugees per turn and maybe 5 men. I choose maximum difficulty for everything, I managed the population treatment, and still have no clue how to grow my pops. Any help would be appreciated.
Quantor 9 月 19 日 上午 1:23 
When starting a new campaign, there is a "Supplies difficulty" and a "Population difficulty" slider in the settings tap ranging from 1 to 4. It says, that they change the difficulty during a crisis. Does somebody know how exactly? And which value corresponds to which difficulty? Does 1 mean there are no changes during a crisis?
_Zevon  [作者] 9 月 18 日 下午 6:31 
@Zane. Yeah. I'm aware of it but I didn't have time to fix it and push it before I ran out of time last weekend.

That and the random crashes, which may be coming from mercenary tables are my two top issues for when I'm back.
zane0 9 月 18 日 下午 5:08 
Have you looked into the Beast and Fae replenishment issue yet for Kislev/Ostankya? I still can't replenish my spiders since Beasts are considered Refugees and not included as civilian population for replenishment.
Tbz 9 月 18 日 上午 11:44 
enjoy your trip & stay safe
_Zevon  [作者] 9 月 18 日 上午 11:40 
I won't be back from my trip until October, but this gives me a lot more to work with than I had before! Thank you!
Tbz 9 月 18 日 上午 11:18 
WinDbg is a multipurpose debugger from microsoft. Im incapable of interpreting the crash reports myself so I load them into WinDbg and let it analyse them, then I copy paste the result into chatgpt. From the crash report by chatgpt :

"Exception Code: 0xc0000005

This is a Windows Access Violation.

It means the game tried to read/write memory that it didn’t have access to → usually because it was told “look up this thing” and the thing didn’t exist.

At the exact point of crash, the AI faction (Khorne in your test) was:

Spawning or checking units/pools (Random Army Manager + recruitment).

Or evaluating a landmark/building slot (since MMM + slot/landmark mods edit these)".

I hope this helps somehow!
crawlers 9 月 18 日 上午 10:56 
I am also using landmark mods as well as immortal empires expanded.
_Zevon  [作者] 9 月 18 日 上午 10:48 
Ooohh. I've never heard of windbg. What is it? Thanks for this tbz. It gives me something to start looking into.
Tbz 9 月 18 日 上午 8:31 
I was experiencing similar CTD issues regardless of faction played.
First of, I think your mod is incredible and I have been using it for as long as I can remember playing the game.
It took me a while to figure it out and what was causing the CTD, I used windbg to analyse the crash report files and fed it into chatgpt.
chatgpt:
"The crash happens during AI turns when MMM is active. It stops if MMM is disabled. I’m also running Immortal Empires Expanded and landmark/slot-expansion mods, so it may be a compatibility issue.
It looks like MMM’s recruitment/mercenary pool logic is pointing the AI toward invalid entries (e.g., regions or building slots changed by IEE/landmark mods (especially mercenary_pool, building_units_allowed, and related recruitment tables)."
Sadly, disabling IEE bricks the entire save game and Im unable to do any other testing at the moment. Also not asking for a fix as I can just disable IEE
crawlers 9 月 17 日 下午 4:16 
What happened: I load the game just fine, when I press end turn at around faction 193 during ai turns it consistently crashes.

However, there are quite a few log files, which one are you looking for that your mod makes? Let me know so I can upload the right information.
_Zevon  [作者] 9 月 17 日 下午 3:59 
crawlers 9 月 17 日 下午 3:38 
Can you link that mod? I have not heard of it. I can run the game with that and see what it outputs.
_Zevon  [作者] 9 月 17 日 下午 3:27 
@Crawlers. Are you getting any errors on the save game? If you have the script debugger log mod enabled, it can save the errors and help me track down the problem.
crawlers 9 月 16 日 下午 3:19 
Good to know. I didn't manage to get that far yet as the campaign kept crashing sometimes when ending a turn until it did so consistently, and I could not continue.
_Zevon  [作者] 9 月 16 日 下午 2:34 
@Crawler. As you spread Chaos corruption, you will start to see more Daemon pops show up, and over time they will increase in class.

@TheFatherLulu. Thanks for the bug report! Honestly, this bug has been bugging me for weeks now. Sadly I won't be able to get back to modding until early next month. If you get a crash report let me know!
TheFatherLulu 9 月 16 日 下午 12:18 
Hey, I love your mod.
I think I've found a bug.
On several campaign starts, the game crashes at different turns passage, sometimes on a specific faction and sometimes randomly. It doesn't necessarily happen on every turn.
Tested after the update with a large mod list.
Also tested with the mod alone, re-downloaded.
Hoping this helps!
crawlers 9 月 15 日 下午 7:16 
Is there any way for changeling to get seeker/mage demons beside going to a region owned by a chaos faction?
_Zevon  [作者] 9 月 8 日 下午 5:03 
@Cadete. I haven't been able to figure that one out. Sorry!
_Zevon  [作者] 9 月 8 日 下午 12:23 
@Raiken. I think you'd have to populate the regions from Old World. I haven't looked into it, but I assumed the checks would need to be run on the base mod, and then run some scripting checks for all the new regions in the Old World, and not on all the regions from IEE and vanilla.
Cadete Espinete 9 月 8 日 下午 12:19 
Hi, you know why the mod eliminate some of vanilla regiments of renown, just dissappear.
Raiken 9 月 8 日 上午 11:05 
This is a really fun mod. Got a laugh at how many skaven were coming in after I kicked out the undead. Do you know how much effort it would be for me to get this working with the old world campaign map and working in tandem with Recruit Rework? I imagine using your population as a metric for its pool of recruitable and replenishable troops could be feasible for me to make a submod for if you have any thoughts on it.
Elindos Phar & Family 9 月 8 日 上午 7:18 
I will try it with a new campaign, but this looks like exactly what I am looking for.

I could not find this on workshop, I had to ask redditors. To make it easier to find, I suggest several keywords such as "manpower", and why not "grand strategy" etc. This is not to boast about the mod, but to make it more easily found - I have been looking for a manpower kind of mod for some time!

And thank you very much for having updated it for 6.3!
zane0 9 月 4 日 下午 3:25 
Additional issue:

It looks like your mod doesn't account for Ostankya to count Beasts as subjests. Beasts are all considered only as refugees, so I can't even replenish my spiders in my own territory.

I'm checking your mod myself to change that, but consider it for the next fix you make for the mod.
_Zevon  [作者] 9 月 4 日 上午 10:10 
Updated for 6.3!

May still be a little buggy, but it should work! I'm hunting down a couple crashes, but they don't have error logs.
_Zevon  [作者] 9 月 2 日 下午 2:43 
Sorry! Haven't updated this for the new patch. I will update this weekend if possible!
ДЕД МАКСИМ 9 月 2 日 下午 2:01 
Installed this mod today. Started new game, but it crashed on the first turn. Made few tests with this mod turned only. Always crashes on 250+ faction turns during first turn.
This is very interesting modification. I will be glad to play it. Fix please.
Pfleger Von Yggdrasill 9 月 1 日 上午 1:42 
The first round of course, I've never encounter the case that this mod gradually become malfunctioning as the campaign goes.
_Zevon  [作者] 8 月 31 日 下午 8:14 
@Pfleger. Thank you! That's enough to start!

Do you happen to know what faction's turn this was on when it happened?
Aiva 8 月 31 日 上午 9:29 
I've encountered a bug with this mod. Tested with just this mod enabled of course. It seems that dwarfs lose most of their regiments of renown. I can only see the three latest Dwarf DLC (Malakai's) but all the rest are not present.
Pfleger Von Yggdrasill 8 月 31 日 上午 12:19 
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Pfleger Von Yggdrasill 8 月 31 日 上午 12:19 
[out] <47.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:18: in function <[string "script\_lib\mod\pj_error_wrapping.lua"]:12>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:51: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2036: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2431: in function 'orig_pftc'
[string "script\_lib\mod\pj_error_wrapping.lua"]:78: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2396: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:487: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
Pfleger Von Yggdrasill 8 月 31 日 上午 12:18 
[out] <47.3s> [string "script\campaign\mod\kiki_pop.lua"]:4055: attempt to perform arithmetic on field '?' (a nil value)
Pfleger Von Yggdrasill 8 月 30 日 下午 11:46 
The error log reminder would appear at top left once you start a new campagin, "SCRIPT ERROR: string\ campagin\ mod\ kiki_pop.lua:4055 attempt to perform..." Where can I extract it for more infomation?