Barotrauma 潜渊症

Barotrauma 潜渊症

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Jump packs suck?
Tried jumping a shuttle with a jump pack. Seems worthless?
1. It will drain its own power when not connected to anything. just putting 3 full batteries inside will cause it to drain!
2. It provides too little power/recharge even with 3 masterwork fulg batteries
3. Whatever power it gives is too little to actually charge the shuttle much at all and the shuttle will just drain its own batteries too quickly for this to matter

I would rather it use fuel rods or gives more power, or just have it be a large shuttle battery you charge at your own reactor and then detach and attach/use on their shuttle batteries and have it not use personal batteries at all.
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正在显示第 1 - 13 条,共 13 条留言
CannonFodder 3 月 31 日 上午 12:49 
i think its purpose is to dock the shuttle to your sub, and recharge? 3rd battery is an on/off switch basically
Biggus Dickus 3 月 31 日 上午 7:02 
引用自 CannonFodder
i think its purpose is to dock the shuttle to your sub, and recharge? 3rd battery is an on/off switch basically

It also does not "jump" Them enough, it would be better if it was just a big shuttle battery and you could charge it via your own reactor and then move it to their shuttle that way instead of 3 battery slots. and like I said its coding is weird where the batteries power does not translate to power given to the shutter.
Biggus Dickus 3 月 31 日 上午 7:03 
It would be really cool if we could just have a "jump" cable we can run from the sub to the shuttle to recharge its batteries.
Medium Bot  [开发者] 4 月 11 日 下午 5:57 
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.
Biggus Dickus 4 月 12 日 下午 3:20 
引用自 Medium B*t
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.

Good idea, I will do that. can you fix it so it only "use power it actually uses" instead of it seemingly self draining no matter what the actual draw rate is? also could you add a "Dock" for it or so it has a power in so we can recharge it from our own sub when not not in use?

Right now if you put the 3rd battery in it starts discharging even though nothing is connected.
Medium Bot  [开发者] 4 月 12 日 下午 6:22 
引用自 Biggis Dickus
引用自 Medium B*t
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.

Good idea, I will do that. can you fix it so it only "use power it actually uses" instead of it seemingly self draining no matter what the actual draw rate is? also could you add a "Dock" for it or so it has a power in so we can recharge it from our own sub when not not in use?

Right now if you put the 3rd battery in it starts discharging even though nothing is connected.

I was very worried about it being an infinite source of electricity by having it power a charger to refill the batteries so I made it extremely bad on purpose. Despite what the content in this mod may make people believe I'm actually not that good at xml modding in barotrauma, hence why the jump starter is so clunky to use.

I'm not really planning on working too much on this mod anymore but if I get another burst of inspiration to work on it, I'll look into making the jump starter more user friendly.
Kookoorooza 9 月 19 日 下午 6:28 
It also cost insane amount of money and you cant detach it from shuttle. I waste like 1200 for starter and save crew for 750. I can just ask them to follow me, it will be faster and easier, lol?
Medium Bot  [开发者] 9 月 19 日 下午 8:26 
引用自 Kookoorooza
It also cost insane amount of money and you cant detach it from shuttle. I waste like 1200 for starter and save crew for 750. I can just ask them to follow me, it will be faster and easier, lol?

You should be able to detach it, you need a crowbar. Unless it's broken currently
Biggus Dickus 9 月 20 日 上午 9:38 
引用自 Medium B*t
引用自 Kookoorooza
It also cost insane amount of money and you cant detach it from shuttle. I waste like 1200 for starter and save crew for 750. I can just ask them to follow me, it will be faster and easier, lol?

You should be able to detach it, you need a crowbar. Unless it's broken currently

Yeah I used to be able to detach it? maybe its broken now.

If you ever work on it again it might make more sent to change the mission to "jump start shuttle"

So you just have to go in, hook up the jump starter to their batteries, fill their batteries with the jump starter and then that counts as mission complete and you can just leave them.
Sphinx Prime 12 月 3 日 上午 9:06 
Yeah, I don't get why it's even suggested to use. Even after disconnecting the oxygen generator, it gives enough power to just barely drain the water, then the shuttle shoots straight up because it's empty of water, but there's not enough power to use the helm. 6 masterwork batteries couldn't give enough power to even dock it to my sub. Just a massive waste of time.
Sphinx Prime 12 月 3 日 上午 9:20 
And apparently, if you do manage to actually get it docked to your sub, it still doesn't share power. So, it just because an extra ballast tank you can't drain without having a massive stock of batteries to constantly keep it charged.
Biggus Dickus 12 月 3 日 上午 9:36 
引用自 Sphinx Prime
And apparently, if you do manage to actually get it docked to your sub, it still doesn't share power. So, it just because an extra ballast tank you can't drain without having a massive stock of batteries to constantly keep it charged.

too true! someone would have to go into the code and fix the dam script!
Biggus Dickus 12 月 3 日 上午 9:40 
sadly he aint coming back so someone would have to fix it and upload a fixed version
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