Barotrauma 潜渊症

Barotrauma 潜渊症

More Level Content
1,110 条留言
Gunseeker 10 月 20 日 上午 12:53 
ah okay, thanks
Spooky Bot  [作者] 10 月 20 日 上午 12:09 
It's there to signify that this mod requires you to enable cs scripting in the lua for barotrauma settings, you don't need to download it
Gunseeker 10 月 19 日 下午 6:47 
Is CS for Barotrauma stil required? The mod page claims "ATTENTION THIS MOD DOESN'T DO ANYTHING ANYMORE" (sorry if this has been asked before)
Defiant 10 月 19 日 下午 6:22 
Nevermind, I guess the dice just werent with me.
Defiant 10 月 19 日 下午 3:46 
Could there be any reason I don't see Distress Beacons spawning? I increased the limit
Spooky Bot  [作者] 10 月 12 日 下午 3:37 
no but it enables extra interactions
[R.P.C.]Ashuryx 10 月 10 日 上午 5:55 
do i need dynamic europa?
Daddyfatflab 10 月 9 日 上午 8:30 
I do have dynamic europa, but im at the default rep with pirates which I think is -10
Spooky Bot  [作者] 10 月 8 日 下午 9:02 
If you do, pirate bases wont attack you
Spooky Bot  [作者] 10 月 8 日 下午 9:02 
uhh, do you have dynamic europa installed and have positive rep with the pirate faction?
Daddyfatflab 10 月 8 日 下午 6:40 
When I was spying on them from the ocean, they were standing statically, then only reacting when I entered or blew holes in the glass. I checked, they did have a pulse laser ready to go, but didnt bother to use it.
Spooky Bot  [作者] 10 月 8 日 下午 5:18 
Not sure what would cause that, very strange
Daddyfatflab 10 月 8 日 下午 5:03 
or anything I could look for that would cause that to happen
Daddyfatflab 10 月 8 日 下午 5:02 
I had a pirate outpost with a pulse laser, but they didnt shoot at me, any ideas why?
SoIutl0n 10 月 6 日 下午 1:56 
The construction crate drop off point didn't spawn for some reason ?
Widder 9 月 29 日 上午 6:01 
cheers, must be the 10% since we triple checked to see if we were doing it right
Spooky Bot  [作者] 9 月 28 日 下午 8:07 
Sync issues: 90% of the time this is the mod not running on either the client or server, for the other 10% of the time i need logs to be able to fix it

RevealMapFeatureAction: Download "DontOpenDebugConsoleOnError"
Widder 9 月 28 日 下午 5:18 
how can i make RevealMapFeatureAction stop appearing?
Sophie 9 月 28 日 下午 3:09 
please fix the desync <3:missing:
Snellhechter 9 月 28 日 下午 12:20 
fix people getting kicked from sync issues pls :diverhusk:
ZapRabbit 9 月 28 日 下午 12:15 
I love this mod, but the multiplayer desync is really hurting me
GenericName 9 月 28 日 下午 12:14 
can you fix multiplayer desync problem please
Kookoorooza 9 月 19 日 下午 6:33 
Bro, i pray, i beg you...
Remove text that says bring ship to the end of map if its not working. It takes so much time and risk, and getting nothing is disapointing. You can try copypaste code from sellable wrecks if your Lua realisation is malfunction and EvilFactory is dont care

At least add this into "known issues"
Spooky Bot  [作者] 9 月 13 日 上午 2:00 
MLC compat is stuff that makes MLC compatible with other mods if you have them installed
Unfounding 9 月 12 日 上午 7:47 
It's just that I just got a crash log, and the last thing the game interacted with was some kind of 'MLC Compatibility' mod. Although, to be honest, I'm still not sure if it was because of it
Unfounding 9 月 12 日 上午 7:44 
Is your mod called MLC? And does it also require compatibility with some 'HarReactors Mod' and 'Reactor Mod', correct? Are they mandatory to install?
Spooky Bot  [作者] 9 月 11 日 下午 6:39 
I made a ticket but it was an issue with the new harmony version breaking GetType() in patched methods
Sealer Moon 9 月 11 日 下午 1:31 
What did the Lua for Bartorauma update break? Are they aware of it? Has it already been fixed?
ReyRiz 9 月 11 日 上午 4:20 
Oh, i didn't think i could give them instructions since i can't control them and they throw you out of their health tab like outpost npcs, gonna have to try that next time
Spooky Bot  [作者] 9 月 11 日 上午 3:47 
You can press C to open the command menu and order them to follow you
ReyRiz 9 月 11 日 上午 2:09 
I got a distress beakon with a person in a cave, but couldn't do anything to them and the task failed. Am i supposed to help them somehow? They refused any help while they had oxygen, and after, well, i couldn't help so i just looted them
Spooky Bot  [作者] 8 月 23 日 上午 6:28 
Its an error thats happening because I had to remove the custom scripted events due to a lua for barotrauma update bricking them. I was waiting for lua for barotrauma to fix it but they never did, so here we are
Roma Kelapa 8 月 23 日 上午 5:08 
can you help me? i get this error when i travel to a passage that has waystation. ‖color:#9370DB‖[More Level Content]‖color:end‖ Could not find an EventAction class of the type "RevealMapFeatureAction". do you know what can cause this?
Spooky Bot  [作者] 8 月 10 日 下午 1:51 
@✨ Stefan2042 ✨ 9 all those ideas sound sick and are the type of thing I wanted to put into this mod but unfortunately I've fallen out of modding games and am now focusing on making games instead. Maybe I'll come back to Barotrauma after I manage to release something. Most of the features of this mod seem like they'll be in the base game / dlc once it released anyways, so I don't see much of a point in continuing to work on this mod.
Spooky Bot  [作者] 8 月 10 日 下午 1:49 
It does work with dynamic europa, or at least it should
[我操了你妈] ZA POI 8 月 10 日 上午 4:42 
Does it work with dynamic europa?
Unfounding 8 月 9 日 上午 9:34 
Sigh... it’s all such a pipe dream... I’m fully aware that none of these ideas will likely ever happen. But sometimes, I just can’t help imagining what the game could be if they did!..
Ah, never mind...
Unfounding 8 月 9 日 上午 9:31 
How about... minefield routes? Caves filled with contact mines that could detonate if your sub brushes against them. One wrong move, and you’ll sink your own ship in the blast!!!
Unfounding 8 月 9 日 上午 9:31 
Or another idea: «Cave Collapse» - where routes are littered with jagged ice spikes, forcing players to navigate carefully or clear paths
Unfounding 8 月 9 日 上午 9:30 
Will there be events like «Submarine Patrols» (could be pirate-themed, but why not make them faction-specific?) that dynamically move across the map, blocking certain routes? Ideally, I’d love to see not just one sub, but smaller squadrons - like tactical strike teams
Unfounding 8 月 9 日 上午 9:20 
Right... I’d been putting off addressing this issue, but honestly... ever since installing this mod, my game seems to crash constantly, especially during transitions (though it might happen on other routes too - it just feels like mountain passes are the main culprit). It always occurs where there’s a «Waystation» or, simpler put, that «Blue Sub» icon. Every time I cross that path, I’m afraid the game might crash. At least it doesn’t corrupt my save - I just have to restart the game afterward. It’s tolerable for me, though, because with the sheer number of mods I’ve installed, each expedition lasts at least 30 minutes, if not hours. So realistically, it’s nothing critical
Spooky Bot  [作者] 8 月 8 日 下午 3:37 
Do you have any examples? Console logs help a lot in fixing these issues, I can't really do much otherwise
CHALLENGER 8 月 8 日 下午 2:18 
Great mod, but I think it might be getting outdated or have some compat issues I'm unaware of. I've put it in several modpacks and it always causes kick issues even with correct installation.
Unfounding 7 月 31 日 下午 5:17 
Ah... I see, it's just that I'm an idiot – didn't bother to read the top part and now I'm sitting here, wondering, where's the content, I did download the mod from the Workshop??? Seriously, where is it?

Anyway, sorry for the excessive concern :marijaonlooker:
Unfounding 7 月 31 日 下午 3:43 
What’s the correct load order for Dynamic Europa mods? I feel like the mod just isn’t working properly for me...
Sethern 7 月 27 日 上午 7:40 
Does this mod have any conflictions with Barotraumatic or Enhanced Armaments?
Starempire42 7 月 21 日 上午 11:07 
hey just a suggestion, could you make it so the distress beacon missions (the one where you rescue some guy in a cave) have a normal diving suit? since that mission is nearly impossible sometimes because of the disposable one
Spooky Bot  [作者] 7 月 17 日 上午 11:35 
Its disabled due to the harmony update lua 4 baro had breaking reflection on overriden methods
Demantoide 7 月 16 日 下午 4:01 
Waystations sometimes give me quests to "go look what happens with a few divers in the abyss" the npc says it will give me the coordinates but I don´t see them on sonar or my inventory. is there something im missing?
Libra 7 月 7 日 上午 9:06 
Inn seems unable to generate