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Is there a way to integrate the CS solution in More Level Content or is that something for the CS devs to look into?
And a few content suggestions.
For pirates, having the chance of encountering pirate divers on wrecks can be very interesting. Though not sure the human AI can handle that. Or instead of whole pirate subs - armed pirate shuttles.
And something that I think is sorely missing from Baro - more level hazards. Ballast flora is cool and all but its barely an inconvenience after the first time you encounter it. Static minefields that need to be avoided or destroyed to proceed can add a lot of gameplay possibilities.
If I remember correctly, this is intentionally done by the LuaTrauma devs as CS mods are inherently less secure than lua mods due to their wider range of access. So by downloading the CS package you're accepting the added risk that comes with it.
However, the latest version of MLC will automatically check to make sure clients have the mod installed correctly when they join and pop a notification up on their screen if they don't.
I'll keep this in mind for when I work on S.O.S. beacons!
I agree here and I've got a couple of my own ideas for things to add here. What about plants that grow on the walls of a level that act like the flesh guns on thalami?
Yeah, that can work. A Thalamus patch on the rocks that fires flesh projectiles, similar to spinelings. The hook might become a drag (pun intended) if they are too common.
If anyone ever makes such a mod, let me know and I'll link it on the workshop page
Also some variants have automated turrets from what i have seen which make them kinda pointless to use anything smart than pure dakka (like aiming for the crew to make them stop).
Also none of the turrets are automated, they'll only work if manned by a pirate bot.
- Coalition/Separatist attack vessels patrolling around, friendly to the players depending on reputation. Could just pop up on the nav terminal and greet the captain, cheering whichever faction they're aligned with. Could also come in groups of two or more, would need to be using subs balanced for it though.
- Merchant (transport sub with some sort of vending machine with normal shop items, i.e. armory vendor, medical vendor, materials vendor) vessels offering services to friendly mariners. Gives discounts to those with high faction rep.
Neutral/passive sub encounters
- Coalition/Separatist attack vessels on patrol, hassling the captain via the nav terminal, turning friendly or hostile depending on dialogue choices.
- Merchant vessels offering services to mariners. Standard station prices.
- Husk/Clown vessels inviting players on board, killing them or giving them rewards depending on rep
- Stranded transport subs that players can board and repair or rob for extra loot
Enemy/immediate combat sub encounters
- Aforementioned Coalition/Separatist attack vessel patrol.
- Thalamus vessel but floating.
No idea if most of these would even be possible to implement, but they seem like things that would add a lot of life to the game and be very immersive.