安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








With that said I can't push any new fixes to the workshop version until the new Invictus update comes out because any changes I make at this point will break everyone's current save because im in the process of making new mechanics. But any bugs that reported here I'll try to fix and those fixes will be in whenever the next Invictus update comes.
Seems it affects all tradegoods
To help you:
Regexp find and replace
player_(.*)?_produced < 75_percent_of_world_(.*)?
to
75_percent_of_world_$2 > player_$1_produced
in EE_scripted_effects.txt
and
player_(.*)?_produced >= 75_percent_of_world_(.*)?
to
75_percent_of_world_$2 <= player_$1_produced
in EE_events.txt