Imperator: Rome

Imperator: Rome

Full Mechanical Overhaul
244 条留言
a.alex1 10 月 25 日 上午 3:03 
Hello, I really like this mod. Great work, but why you have unsorted the buildings in that whay. This is unlogical and terrible!
Tashi Lhunpo 9 月 26 日 上午 10:18 
I'm not a DEV of this mod or anything, but if you experience freezes on january 1st try rolling back to version 2.0.4 of the base game and remember to put this mod last. This fixed the freezes for me
SilentN4saken 9 月 20 日 上午 8:47 
invictus just updated today just fyi
Stupid ♥♥♥♥♥♥♥ mistakes 9 月 14 日 上午 4:58 
Still no fix for the jan 1st freeze/slowdown?
yanivtal2003 8 月 8 日 上午 11:23 
Is there any way I can mess with the mod's files to fix the yearly lag on January 1st? It's terrible.
Mr. Bones 7 月 15 日 下午 3:10 
Oh wait, according to the Reanimata desc this is integrated into Reanimata
Mr. Bones 7 月 15 日 下午 2:38 
This mod is actually not compatible with Reanimata
Nikephoros Phokas 7 月 10 日 下午 4:41 
Is there any fix for the yearly lag on january 1st? I love this mod but the freezing for 30-40 seconds every couple of minutes is hard.
The Grimwar 7 月 7 日 上午 9:48 
So, when's the next update going to come out?
E.T 7 月 7 日 上午 7:33 
Can you make another version of this but with ONLY JUST the ages mechanic and compatible with Invictus?
SilentN4saken 7 月 2 日 下午 4:04 
Does this work with Terra Indomita? From videos I seen it looks like the mechanics would conflict or whatever but I've never actually played TI yet so thought I'd at least ask
Kevin McScrooge 6 月 24 日 下午 3:54 
Does this mod still work? In my experience the game freezes during loading when using this mod.
jmanuel 4 月 30 日 下午 1:37 
Hi. First, thanks a lot for the amazing mod. I'm also driving me mod trying to understand the utility of new buildings (I know there is a contextual popup wich inform us, but... is there any guide to sumarize for what is more usefull every one, in order to develope countryside lands? And depending the goods, the focus you find, or something similar? Thanks in advance!
Lev3e1 4 月 30 日 上午 6:35 
This mod causes freezes every time a year ticks. During the freezes, the entire game freezes and CPU/GPU utilisation drops to 0. Pls fix
The AlZutt (Peace be Upon Me) 4 月 28 日 下午 3:45 
@Kéz kezet mos Why ? the market and forum building still exists ,i tried it with the mod and it didnt stop the mission from going through ?
Prime Strategus (Samurai Jack) 4 月 19 日 上午 8:03 
Do you guys actually play this? I mean, the ideas and mechanics are great, but the game's so slow!
Kéz kezet mos 4 月 18 日 下午 3:31 
This mod breaks one of the Albion missions (the mission requires a city with two markets and a forum, even though markets can no longer be built in cities with this mod) which unfortunately ruined my campaign, because it was in ironman, so I couldn't fix it via the console :(

It's a really great mod, but I can imagine other minor issues like this creeping in.
Prophayne 2 月 14 日 上午 1:05 
Answering my own question because I see it being asked by others too, if you look to the lower right of your portrait in province view, just past the meters, at the lower right of the meters there is a small black arrow to change the view. Its what you need to click to see your provincial investments. Good mod, op.
Prophayne 2 月 13 日 上午 11:26 
Where are province investments located? I'm playing as sparta but can't find any of the icons, old or new.
zen 2 月 2 日 下午 10:21 
This mod doesn't allow you to declare wars as a subject, which is actually possible in Invictus alone.
Is this by design?
ShadowSun 2 月 2 日 下午 3:09 
did you get rid of ports? i cannot find them anywhere
Dante 1 月 26 日 下午 12:10 
I started a new game and I only have 1 artifact in the whole map. Why is this? Do they spawn later on? Should I do something? Is it possible for me to increase their spawn frequency? Please help all mighty creator.
Crispin 1 月 23 日 上午 3:13 
Does it matter what focus I pick, I mean the 4 different starting focuses which all gives +1 to one attribute.
robothawk 1 月 20 日 下午 7:20 
Is the Age of Migrations supposed to trigger around ~250 BC? I've been playing this with TE for Invictus and was expecting it to trigger around like, 50BC or 0 as historically that's when the hellenistic age is regarded to have ended.
Souperviel 2024 年 12 月 14 日 下午 4:04 
@Dementive
example
conquer_wargoal = {
type = take_province
allow = {
is_subject = no
current_date < 700.1.1
}

attacker = {
conquer_cost = -0.25
}
defender = {
}
ticking_war_score = 0.5
}

conquer_wargoal_2 = {
type = take_province
allow = {
is_subject = no
current_date >= 700.1.1
current_date < 800.1.1
}

attacker = {
conquer_cost = -0.4 # -0.25
}
defender = {
conquer_cost = -0.25
}
ticking_war_score = 0.5
}

conquer_wargoal_3 = {
type = take_province
allow = {
is_subject = no
current_date >= 800.1.1
current_date < 900.1.1
}

attacker = {
conquer_cost = -0.60 # -0.4
}
defender = {
conquer_cost = -0.3
}
ticking_war_score = 0.5
}
Souperviel 2024 年 12 月 14 日 下午 4:04 
@Dementive
Hello!
Try to adapt your casusbelli.txt war goal file for Timeline extended:
The idea is to add a war cost that decreases over time, with a lag of every 100 years, but when I place my conquer_wargoal_3 with changed values ​​after your conquer_wargoal_2 - the war cost actually decreases with the specified lag, but at the same time all claims (in which the names are indicated provinces) are renamed war_goal_conquer_wargoal_3_descr
what did i do wrong? please..
Souperviel 2024 年 12 月 6 日 下午 1:35 
for some unknown reason, colonization banner causes very noticeable lags
but once you turn it off, the lags go away instantly and the game runs perfectly (not to mention the lags of the engine itself)
Dementive  [作者] 2024 年 12 月 5 日 下午 7:12 
Yes, this will not work alongside TI.
krisi.pargov 2024 年 12 月 5 日 上午 9:14 
Is it incorporated into TI
PalaiogosTheGreat 2024 年 12 月 2 日 上午 7:45 
@MK Black, maybe he wants to play as Rome lol. Rome is easier without Invictus
MK Black 2024 年 12 月 1 日 上午 5:13 
@Hyper
Why would you want to play without it..?
hernanmayhem 2024 年 11 月 21 日 下午 6:14 
love the mod, any way to make it work with better UI 2.0?
Hyperspearman.Swf - TheRyuSword 2024 年 11 月 17 日 下午 12:36 
Is there a version of this that works without Invictus?
Strap me to a Missile 2024 年 11 月 9 日 下午 1:22 
Can you add some of the UI improvements from Better UI like the pop ratios being show in the pop_widget_province? e.g. The widget code from Better UI's pop ratios can be copied directly into pop_widget_province and works well.
atleastonemoremod 2024 年 11 月 5 日 上午 4:53 
Is it possible to use the "Enhanced Peace Deal System" on seperate peace deals?
nicole 2024 年 10 月 1 日 上午 10:03 
For some reason Ports don't show up in the Macro Builder when playing with this mod.
Nexira Elimus 2024 年 7 月 24 日 下午 1:00 
Great mod except the colonization mechanic is incredibly annoying. Pops keep moving away from the provinces and ending the timer, which is super annoying for tribes that dont have a large surplus of same culture slaves to be moving around. I think once the timer has been started it shouldnt be stopped if the pops move away.
AntipaterTruscus 2024 年 7 月 18 日 下午 9:32 
Hi! Great Mod! I have a question though. How is the compatibility of this Mod with other Mods that are based on Invictus, like Roflcopter's More Cultural Names and Lewa263's Culture Conflation?
Irmão Romulos 2024 年 7 月 2 日 下午 3:58 
this mod need a update for the invictus 1.8 and maybe a fix in the old bug of the destroy building macro
Irmão Romulos 2024 年 7 月 2 日 下午 3:56 
@kbnordo, for you to have the import routes and food capacity you have to had the trade node city as the capital of the province i think, try this up
The_Honored_1 2024 年 6 月 17 日 下午 10:33 
someone make a compatch with 2.0 ui cause it ain't compatible for shit
kbnordo 2024 年 6 月 11 日 上午 5:27 
Hi! Great mod, I really like it. I have a "problem" with regional trade center feature - after upgrade it doesn't add 2 local import routes and 100 food capacity, althou tax and fort level are added. I've try it with Venedia. Also this +5 point trade power is also questionable in working. Need some advise...
PalaiogosTheGreat 2024 年 6 月 9 日 上午 10:20 
Can you decrease the amount of PI needed for trade goods?
LeechExplorer 2024 年 6 月 8 日 上午 4:20 
How does the age system work (Hellenistic age, etc.) I've been in the Hellenistic age for 200+ years and started a golden age, yet it hasn't progressed or changed.
.The_Crow 2024 年 6 月 3 日 上午 6:01 
I have the same issues as Nigilius, Farming settlements, required to get continue in the mission tree for 'fruits of' in Bellovacia, always dissapear on the 3 sheep, they do work perfectly on grain without issue. It is a blocking issue for the mission tree though
Smiling Knight 2024 年 5 月 30 日 下午 3:42 
Are you planning to add more artifacts? :)
Seems like most of them are in Greece and Asia Minor :)
Nigilius Angelus 2024 年 5 月 16 日 上午 12:52 
I am currently trying to identify a problem which seems to be happening, so not sure if its this mod or an other which may be causing compatibility issues - Basically, when i build a farming settlement, some turns later it has disappeared as though it had never been built. Any ideas please and great mod btw
Skrott404 2024 年 5 月 14 日 下午 6:59 
So is this compatible with Invictus and 2.0 ui or not?
Sweaty Snowman 2024 年 5 月 13 日 下午 4:41 
Just wondering if there is a patch to make FMO's new buildings work with 2.0 Better UI? I am specifically referring to the Macro Builder tab which lets you easily manage all your buildings like deleting them.
ChickenTarTar 2024 年 5 月 11 日 上午 5:52 
I don't like how you separate the modifiers of the Academies, and Mills to Slave Quarters and Noble/Citizen Quarters. Makes it harder to specialize cities whilst increase pop cap with Aqueducts. Not against introducing more buildings, but this makes it unsatisfying if you're unable to grow your cities due to lack of building slots.