安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








could i also suggest lowering the archery range tier requirements for the heavy peltast?
In case unit reskins are something you're interested in, you could also give a reskin to the Cretan archers, since they were very famous mercenaries throughout the Mediterranean, yet they look like peasant archers with their simple green tunics.
Germans - Warband and Archer Warband
Britons - Archer Warband and Skirmisher Warband
Egypt - Dismounted Nile Cavalry / Elite Nile Spearmen
I also have a suggestion, which could also be a fix to a small inconsistency with the original game: in the original RTW, the Swordsmen unit for the Britons and Gauls have a round shield, but in the remaster only the Britons still have them, while the Gaul ones have the same oval shield as the Warband unit, maybe you could change that
It does change the export_descr_building file because it needs to allow the campaign structures to train the new units, as well as giving some factions new levels of barracks/stables/archery ranges to accommodate their new higher tier units.
Bactria is not a faction in the game though