Total War: ROME REMASTERED

Total War: ROME REMASTERED

Danymok's Rosters Expanded (150+ New Units)
324 条留言
Danymok  [作者] 10 月 26 日 下午 12:50 
@Semih hello, starting a new campaign should not be necessary, continuing with your game should work fine
Semih 10 月 25 日 上午 6:22 
Hello, after installing the mod, is it necessary to start a new campaign (game)? Will the mod be active in my ongoing campaign?
Dayne 10 月 20 日 上午 7:56 
Does this Mod work with any custom maps?
bozodclown197 10 月 19 日 下午 3:39 
@Danymok is it possible you can create Amazon Hoplites? like greek_amazons but with shields and spears? That would be cool.
Morgoth 9 月 24 日 上午 3:59 
One complaint about the creators of the Cataphract, why are their skirts so short?)))) Their body kit was almost ankle-length
Danymok  [作者] 9 月 21 日 下午 1:17 
@[PIGZ]MrTango hello, I haven't made a mod like this for barbarian invasion, as I've been working on other mods, but perhaps someone else has made something, I hope you find what you're looking for.

Also, when I post my new mod that I'm working on, I may shift over to working on Barbarian Invasion, we'll see
MrTango 9 月 21 日 上午 8:39 
Is there something like this for barb inv?
尺 の 刀 ノ 刀 9 月 15 日 下午 4:19 
Thank u for update and your attention. Wish u the best and we enjoy your work a lot!
Danymok  [作者] 9 月 15 日 下午 12:35 
@尺 の 刀 ノ 刀 hello, my new mod that has 15 new factions will have this Rosters Expanded mod built in, so all the base game factions will have new units. Also, the 15 new factions are balanced around the Rosters Expanded mod, so they will have rosters that are as big as the expanded rosters I made, but still heavily vanilla inspired. I am looking to release that mod before 2025 is over, around the winter holidays, but perhaps earlier.
尺 の 刀 ノ 刀 9 月 15 日 上午 5:16 
@Danymok hi again, u mentioned that u work on anew mod, which contains 15 factions. will it contain big roasters like this one ? what is the estimated time to upload the mod ? i am asking coz i am so motivated to see your new work, i am fan of your old ones. and i am just curious. coz i almost refreshing tab everyday.
哔哔小子 8 月 25 日 下午 10:27 
HI,bro ,Your mod is amazing, can you release a version that is compatible with the RTR mod? I want to combine the two for an awesome experience.THX
Sarge 8 月 20 日 下午 5:31 
Annnnd never mind I just read that they become accessible when the Marian reforms happen! Awesome! I'm assuming these reforms also cover the addition of War Elephants to factions who didn't have them previously ( Rome, Egypt?)
Sarge 8 月 20 日 下午 5:26 
Hey there Danymok! Amazing mod and I love all of the new units! Along with ahowl's expanded vanilla map, it's the most fun I've ever had playing the remastered RTW.

I just had a few questions. I noticed that in the cases of some factions like Gaul, Carthage and Egypt, all of whom have Roman-like legionary units, there doesn't seem to be any building in their building browser that can actually BUILD their Roman-copy legionary unit.

Is this by design to reflect the historical fact that Rome's enemies didn't field many legionary copies or is there something that the player/AI would have to do to unlock these special units?
Danymok  [作者] 8 月 9 日 下午 4:30 
@尺 の 刀 ノ 刀 I am not planning to work on this mod much anymore, as I am currently working on a bigger mod that will add 15 new factions to the game, just be patient guys :)
尺 の 刀 ノ 刀 8 月 9 日 下午 3:32 
Thanks a lot, btw are u planing to expend it more? Or even take payment to update this mode?
Danymok  [作者] 8 月 9 日 下午 1:56 
@尺 の 刀 ノ 刀, hello, it is possible to add your own units, but you should do so in the text files (export_descr_units.txt, descr_model_battle.txt, etc) of my mod so that it adds your units on top of my mod. I hope you are able to figure the specifics out.
尺 の 刀 ノ 刀 8 月 9 日 下午 12:06 
hi i have a question, if i manually add units in a base game. will your mod work on it? for example if i add graal knigts and install your mod, will i have graal knights too ?
Squirrelleh 7 月 27 日 下午 9:59 
Is there a way to toggle/switch from the Kemetic/Pre-Ptolemaic Egyptian portraits, generals, and names to the Ptolemaic/Greek portraits, generals, and names? I love that you added Greek pikemen to the Egyptian roster, but it's still kinda weird seeing Kemetic Egyptian names and units from 1000 years before RTW. Either way, thank you for the great mod!
nikko 7 月 26 日 上午 2:36 
Any plans on adding new units to the Barbarian Invasion expansion?
Rhalius 7 月 3 日 上午 7:33 
Some of the added cavalry units have shields a bit too big that clip through the horses or otherwise don't look functional on a horse.
Like the desert cavalry of the Seleucids using big rectangle shields. Pontus has a similar unit added that uses smaller more suitable shields.
Noble Korhedron 6 月 18 日 上午 5:38 
How do I regenerate a Mod. manifest? I'm being told I have to do this to keep using it. I had to re-install the game because reasons, but I have no idea how to do this regeneration thing...
Danymok  [作者] 5 月 31 日 下午 3:10 
@The ♥♥♥♥, yes, you can remove the units by going into export_descr_unit.txt, and find "barb_onagers_dacian" and remove them from whichever factions you don't want to have them. As for the AI, yes, they do train the new units and know how to use them.
Darth ZarZax 5 月 31 日 上午 11:53 
Very nice mod, just a couple of questions. Is it possible to edit/remove onagers from Barbarians if yes what is the file i should be looking for? Does the ai use the new units?
The Goat 4 月 15 日 下午 2:30 
but i love what you have done anyway keep up the good work
The Goat 4 月 15 日 下午 2:25 
are you planning to add more units any time soon?
B0NGG0D6000 3 月 22 日 下午 4:21 
please for the love of god tell me how to go to the mod folder and edit the file, i cant access it through the launcher.
steelwarrior77 3 月 11 日 上午 9:43 
Is there a submod for recruitable generals?
Mercurius 3 月 5 日 上午 8:16 
Alas, this no longer seems to work. It starts fine, but then suddenly crashes while a battle is loading
Vaskonios 3 2 月 11 日 下午 3:18 
Hey man, its a cool mod, but I was thinking, why do only the Spanish have 2 missing units?
-Bare chest warriors and archers.
All other barbarians even the numidians have it, is a type of no-go zone, not a single mod have new Iberian Warriors with warpaint.
This mod has the Guerillas fighters but they look more like modern bandits.
Just to know a data problem or a very repetitive coincidence?
Danymok  [作者] 2 月 3 日 上午 6:40 
Ah ok, thanks for letting me know
dejv 2 月 3 日 上午 2:02 
@danymok it was a bug from the map mod, the regions added got units to start with and some were those Hoplites, so its not the fault of your mod, sorry.
Danymok  [作者] 2 月 2 日 下午 8:57 
@dejv out of curiosity, how did you get the hoplites for Macedon? Did you use the cheat menu to give them to yourself, or were you able to train them yourself? If it's just cheats then it's not a bug, because normally Macedon does not have access to hoplites.
dejv 2 月 2 日 下午 3:00 
ok attacking greece now i realized the greeks have a unit called just "hoplites" but theirs has a unit card while the macedon one doesnt, and no macedon recruitment building seems to unlock "Hoplites"
dejv 2 月 2 日 下午 2:55 
yea i realized theres a patch mod sry, also though did you know there are weird peasant units when you start a campaign as macedon? they are jsut called "Hoplites", i have unit cards set to realistic
Danymok  [作者] 2 月 2 日 下午 1:38 
This mod is not compatible with most map mods only because of one single file, which you can easily edit yourselves if you guys want to. In the mod folder you go to data → world → maps → campaign → imperial_campaign → and just delete "descr_mercenaries.txt"

This will make the new mercenaries unrecruitable, but it should make the mod compatible with any map mod. On top of that, there are some patches out there in the workshop that make this mod compatible with various map mods by manually editing the "descr_mercenaries.txt" file to work with any new regions added by a map mod
dejv 2 月 2 日 上午 5:26 
I also wish it would be compatible with mods that expand the map :((
ROOSE BOLTON!!! 1 月 31 日 下午 11:50 
Is this compatible with any expanded map mods?
TSYXY 1 月 25 日 上午 8:16 
nice, altough, the starting is still lacking the new units, could you edit that?
Mercurius 1 月 7 日 上午 6:55 
Nice work. Armenia is truly a powerhouse in the late game with its new roster! Azat knights and their elite mace infantry seem to beat everything
Maiden 2024 年 12 月 29 日 上午 11:17 
Many months later and I'm still using this wonderful mod. It is my favorite Rome Total War mod, I love everything about it. Thanks again Danymok for your great work!
chris.benck 2024 年 11 月 27 日 上午 11:58 
@danymok: Thank U! That worked :)
Now i will play in english until you translate it to german.. but no pressure ;)
Noble Korhedron 2024 年 11 月 27 日 上午 5:35 
Hey @Danymok; is this Mod still being supported? It seems to have disabled itself in my copy of STEAM, and I'm not what's wrong... I can't seem to re-enable it.

Before you ask, yes, I am the system Admin; it's my personal laptop.
Danymok  [作者] 2024 年 11 月 24 日 下午 2:37 
@chris.benck my guess is that you are using a language other than English, I didn't make translations for the new units, which is something I plan to fix in the future, but I haven't gotten around to it yet
chris.benck 2024 年 11 月 24 日 上午 6:30 
Hey Guys,
i have an issue.
Most of the new Units have no name. Its just this text
"unlocalised placement text"
Maybe there is a solution for that problem
Danymok  [作者] 2024 年 10 月 27 日 下午 3:33 
@cst maybe some day I will make a version for BI, as it seems like a cool idea, although that would take some time to make. Also, I am currently working on a different much bigger mod, so that is taking my time now
Centerplaza #TF2isEasy 2024 年 10 月 21 日 下午 9:05 
Bi Version? :(((
_______GAUL_ONLY_____ 2024 年 10 月 15 日 下午 5:51 
Good mod though it's shame that there isn't Thuleophoroi in Greek. I would like to try multiplay using this mod.
val.lim.tine 2024 年 10 月 3 日 下午 10:23 
Should we use this mod in conjunction with your ptolemaic egypt mod? or are those changes included/ made redundant with this one?
Phukface 2024 年 9 月 13 日 下午 1:56 
Would this conflict much with RTR? Since this mostly injects units I wouldn't imagine so but wanted to see what others experience has been
AlexMorganon ☩ 2024 年 8 月 26 日 下午 2:34 
@Danymok Thanks, im already member on this community days now. If you have any script or a video about how we do this awesome mods step by step, I would appreciate it very much.