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Sometime i see host walk very slow and teleport
"HOST" button in main menu?
I can see if I can reproduce this
Okay, thank you!
I will plug that in the mainframe and see what happens
So far I assume this is because
there are zombies on the current client
which are not local to the current client.
These zombies do not have outfits on the client they are local to.
This will make the current client continuously ask for data from the server.
Server won't have the data until the client which the zombie is local to initializes it.
There's a 1 second cooldown on that but
in case there are more then 1 zombies like that,
you will get lots of traffic.
Next update I will add a sandbox option for that
to increase this time, allowing more than 1 second
to reduce traffic, just in case.
Maybe I will also edit the method the zombie is initialized.
You should also try reducing the total zombie
population in your game as a temporary fix.
Thanks for the bug report.