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Tough neighbourhoods make the strongest zombies
thats kinda sus not gonna lie
Nice mod
I also tried changing the clothes, which is not possible and chaniging the size and width, which is also not possible.
I experimented with beards and hair, but these were too minimal to notice at a glance.
It's an engine limitation.
When a zombie attempts to grab a player character but misses,
the player character will be slowed down for a quick moment.
I assume this is more dynamic than CDDA, I have never used it, but I assume it's just different.
It is error free, yes. If you see any errors let me know.
I've been using this mod in a couple of play throughs and it's been working fine, both single player and multiplayer.
There is a "bug" right now that the zombies might take around fraction of a second or so to init and sync. It's done to reduce load.
Right now I'm hoping thee will be some bug reports or feedback, so I can consider that when I update this some time next week.
Check out the new screenshots.
You can tell if they are syncing fine by checking high level enemies, such as firemen, police and army, when they syncronize their skin changes.
The current version is made to save performance and because the only way I could check the zombie type was to wait until they have an outfit on them, however due to resource saving, the game only gives the outfit to the zombies when the player can see (render) the zombies.
Because of this you will see the zombies sync-up live.
There is a sync delay and also a problem with the game handling zombie onlineIDs, that I cannot reproduce, but it happend to me during earlier versions of testing.