全面战争:战锤3

全面战争:战锤3

SFO: Grimhammer III - RISE OF THE RAT
此主题已被锁定
Thivetstdenis 2024 年 6 月 17 日 下午 12:23
Why the Gyrocopter changes?
How come SFO reverted the dwarf changes back to the old?
I like that they made Brimstone guns good again.
But why reduce the models back down to so few?
It works for the gyrobomber but it makes the regular gyrocopters more boring now.

And why the Oathgold changes?
The new changes CA did were good and loreful.
One of the main ways Dwarf holds especially smaller holds accumulate oathgold is trading and economics not just Runesmiths making more endlessly because it's hard to make more.

I like this mod but I don't get the reasons for this I don't see how it's better this way.
< >
正在显示第 1 - 4 条,共 4 条留言
Thivetstdenis 2024 年 6 月 17 日 下午 12:55 
I will have to say they did a good job with the Spirit of Grungni however it is doing good in the battles better than vanilla
Venris  [开发者] 2024 年 6 月 17 日 下午 2:14 
Thats how they are balanced in SFO and thats how we like it way more as gyros are quite rare in lore.
Deafi 2024 年 6 月 17 日 下午 3:01 
It was too Dwarfy and we can't have that.
Trepen0004 2024 年 6 月 17 日 下午 3:17 
I prefer fewer gyrocopters as it makes sense from a lore perspective as a rarer piece of engineering.
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50