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The building that allows their recruitment does not increase their cap, it shows 0/0.
"The following mods cause a crash to the Database: sfo_grimhammer_3_main.pack
The first invalid database record is lzd_tech_tic_tac_3wh3_main_effect_faction_blessed_capacity_count_tiktaqto in table technology_effects_junction_tables
and pack file sfo_grimhammer_3_main.pack"
(Don't worry, I will use this mod, just want to see stg first :) )
1~5tier's garrison is all same. maybe 3tier?
when game start, garrison is zombie and skeleton.
but end of turn, they all replace graveguard
i did enable only SFO
:(
@FezForeigner
I played multiple campaign lately and i'm impressed how all of them are different from one another.
Vampires in the specific require patience to get rid off, neutralize corruption, and smash their armies over and over as they can back on their feet with resurrect dead mechanic in one turn, and thanks to battle healing cap they are not obliterated after a battle. VC work much like skaven multiple armies filled with trash cheap units they attack together to support a main army.