全面战争:战锤3

全面战争:战锤3

SFO: Grimhammer III
16,103 条留言
Venris  [作者] 6 小时以前 
#Argos_: Can you please be more specific? What units?
Argos_ 12 小时以前 
does tabletop caps work with this i found some units missing theri cost
Jon 14 小时以前 
I found the culprit... It was the mod called [ Better Ogre Contract Rewards 5k Base ]. Appreciate it Venris, take it easy my bro 🤙🏼
Venris  [作者] 19 小时以前 
@Jon: Hey, those "few" mods cause that for sure.
Jon 19 小时以前 
Hey Venris, hope all is well brother. I recently got back into WH3 and bought the rest of the DLCs, then reinstalled my mods. Right now I’m running SFO + the usual SFO submods along with a few cosmetic/quality-of-life mods.

The issue I’m having is this: after ending my first turn and getting the “Welcome to SFO” pop-up, I don’t see the SFO button in the upper-left UI to tailor the campaign settings. Any idea why it might not be showing up? Thank you in advance!
Venris  [作者] 11 月 30 日 下午 4:27 
@ALittleHatred: We lowered as it was way too high in vanilla.

@Saka: Some small buffs are coming. But nothing major really.
ALittleHatred 11 月 30 日 下午 3:51 
hey just letting you know the tomb kings get the canopic jar income from the old patch instead of the increased canopic jars from 6.3 Thanks
Saka 11 月 30 日 下午 3:13 
I just wanted to post a comment to Thanks to everyone who has ever contributed to this mod. It is one of the best mods ever done for any game on Steam without a doubt. I love this mod and the lore friendly units that's been added to the campaign. Specially Nakai's campaign is much better than vanilla Nakai, same goes to Alberic and few other lords. Just got one question, I know most people often forget about Markus Wulfhart's existence and hate his campaign, are you planning to overhaul or buff his campaign at some point ?
Venris  [作者] 11 月 30 日 下午 2:23 
@Qo: Not a chance to have it this year.
Qo 11 月 30 日 上午 10:20 
Hey Venris. Would we be too much into hopium if we expect SFO being fully updated before xmas? :)
Shortyin 11 月 30 日 上午 10:18 
Hey just posting as a possible issue, I got to turn 42 as the Ice Court and the ice court rep or whatever you want to call it is stuck on tier 5 and hasnt moved up for 4 turns, though im sure its not going to matter since 7.0 is launching this week. Just thought youd like to know.
Venris  [作者] 11 月 29 日 下午 4:26 
@Snozzberries: Mod is too big to maintain such document with our small team, so we removed it as it was very outdated.
Snozzberries 11 月 29 日 下午 3:34 
Is there a document with all the changes? There us to be for sfo 2 and I never bothered looking for the one for 3. Just want to see all the changes made to empire.
Hadestheroth 11 月 29 日 上午 9:00 
Hello Venris,

I am wondering if you will in the future resinstate the supply lines that was an option quite some time ago. Also, in the battle magic SFO options, i believe that once when you selected 'weaker' there also was a decrease in spell intensity (as opposed to simply an increase in spell cost and cooldown). Any plans to reinstate that at some point?
Slavyk 11 月 29 日 上午 7:54 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
Venris  [作者] 11 月 29 日 上午 5:04 
@Ranth: Hey, sadly WH3 dont have any strong narrative beside prolog. I would say Chaos Dwarfs DLC is quite decent.
Ranth 11 月 29 日 上午 2:11 
Hi Venris! I have used your mod on and off for the last couple of years but only a few weeks ago i managed to play a full campaign and i loved it so i'm asking for some advice.
I played as Karl and i thought the story/narrative was fantastic and it really helped me grip to that campaign for so many turns.
What other story heavy campaigns do you recomend? I seem to be one of the few people who miss the original WH2 and WH3 maps where you had an original story. I like the narrative as much as the strategy. Thanks for your advice and thank you sooo much for your hard work.
iffy 11 月 28 日 上午 8:14 
I fixed my problem by launching the game with the TW Legacy launcher, I derped
Varenn 11 月 28 日 上午 6:02 
Hi Venris, and hi to the SFO team.
First of all, I want to say that I am a huge fan of the mod. It has become my go-to for the game, and it delivers exactly what I'm looking for in my Warhammer experience.
Thank you for your work and your time. I'm probably not the first to say this, nor will I be the last, but the modders' work is just insane.

I was wondering about something: the ogre maneaters and black orcs don't have the new voices from Omens of Destruction with SFO. Maybe this is intentional, or a known bug.
Venris  [作者] 11 月 28 日 上午 1:17 
@IceExplosive: Mac is behind with official patches. So sadly yes, as long its not updated.
IceExplosive 11 月 27 日 下午 11:50 
Wait, so it is supposed to work on 6.3.3? So those database errors mentioned earlier are only MacOs issues? So to play this mod I'd need Windows?
Venris  [作者] 11 月 27 日 下午 11:24 
@Dunwich ruler: if you make the model then yes :P.
Dunwich ruler 11 月 27 日 下午 7:31 
Hey query about some of the legendary heroes added. any plans to change the appearance of people like Snorri to be lore accurate a big ask.
Venris  [作者] 11 月 27 日 下午 3:22 
@InQuisition: Thank you!
Venris  [作者] 11 月 27 日 下午 3:22 
@ExEShredder: Mod works on actual game version, no need to rollback.
ExEShredder 11 月 27 日 下午 1:10 
If i rollback to 6.3.3 last hotfix it should still work?
I usually ONLY play with your Mod, i find it essential for game width and depth.
InQuisition 11 月 26 日 下午 10:07 
Just wanted to stop by and say thank you for everything Venris.

Peaks and Valleys with WHTW3 but i always come back to see your mods!!

Hope you have happy holidays my dude!
Venris  [作者] 11 月 26 日 上午 2:02 
Last look on SFO Norsca before we lose it all :(.

https://youtu.be/dHJbaBddWbI
tgmdl 11 月 24 日 下午 5:27 
The following content is machine translation

Hello, author. I really like the practice of increasing the population required for upgrading towns in sfo. I think slowing down the development pace can greatly enhance the fun of the game. I would like to know if sfo has a sub-mod that separates the population system to be used in conjunction with my other mods, or if the population system of sfo is based on other mods? If so, I hope the author can tell me
MɨxɇđǤȺmɨnǥ 11 月 24 日 上午 8:51 
@galberg3 there is a mod that allows this for him to be a legend lord or use mixy mod and play them but he will be a none legend lord.
galberg3 11 月 24 日 上午 7:50 
Could you guys make red duke a playable faction?
Venris  [作者] 11 月 23 日 下午 11:19 
@XelaM: It is not. Both are overhaul mods so will never work together.
XelaM 11 月 23 日 下午 7:07 
Sorry if this was asked before, but is this mod compatible with stuff like radious or other misc. mods, or should it be played standalone. I tried to look for the info in the description and faq but I didn't see it.
Bunkerfunker Mueller 11 月 23 日 下午 12:01 
@Venris: Oh what a pity...but I know christmas is special time so enjoy the time and next Year I will conquer the Immortal Realm with SFO again :)
Venris  [作者] 11 月 23 日 上午 11:06 
@Bunkerfunker Mueller: I do not have access to the DLC. Dont expect SFO working this year.
RøммeŁ | Jefazo 11 月 23 日 上午 6:45 
Do we have a SFO submods list? Thank you!
Bunkerfunker Mueller 11 月 23 日 上午 2:08 
@Venris: Do you know how much time it will take to update the mod after Tides of Tormented? :) Maybe you have acces to it right now and got an overview :)
Sad Yak 11 月 22 日 下午 3:55 
For some reason Sartosa raises undead units for double the normal cost, any reason why? I just started the campaign and i do not see any modifier or trait that could be causing this.

Tried other factions and all are fine with their costs.
Naylind 11 月 22 日 上午 7:22 
lol u are asking for a ten years long changelog
deafarcher 11 月 22 日 上午 6:28 
Hi, So the Mod page only has the patch notes in individual Patch notes. is there a way to view Every factions changes in one document? There used to be a mega doc for all the changes but i cant find it anymore. No worries if its to much work ill just try and figure out the changes.
Venris  [作者] 11 月 20 日 上午 9:04 
@Solyariys: Of course, as long as all players have same mods.
Solyariys 11 月 20 日 上午 9:02 
Is it possible to play coop campaign?
Лунная Чоппа 11 月 18 日 上午 7:32 
Hello, I played a few companies with the mod and one without it, and I noticed that the Kabala tower doesn't work with the mod at 30% power. Buildings and units are built and recruited as usual after the faction is destroyed.
BestSupinTR 11 月 17 日 上午 10:52 
Hey @Venris, so sorry man, I thought they were main game somehow. I totally forgot. Thank you for answering.
Venris  [作者] 11 月 17 日 上午 6:50 
@BestSupinTR: They are DLC unit. The King and the Warlord.
BestSupinTR 11 月 17 日 上午 6:48 
Hey, I don't have access to bolt throwers when I play dwarves. I couldn't find a changenot indicating that you have removed them so is this a bug or am I missing something?
Poupix 11 月 16 日 下午 12:17 
Hey nobody would like to create mod like Battle of god (BOTG) for SFO ?
SharkLordSatan 11 月 16 日 上午 10:31 
I'm getting a similar error as mac.heating but it's with a different database record.
RøммeŁ | Jefazo 11 月 15 日 上午 6:29 
Is there any mod to remove garrisons, like in Grimhammer II?

Thank you! Excellent work :)
mac.heating 11 月 15 日 上午 4:31 
The following mods cause a crash to the Database: sfo_grimhammer_3_main.pack

The first invalid database record is lzd_tech_tic_tac_3wh3_main_effect_faction_blessed_capacity_count_tiktaqto in table technology_effects_junction_tables
and pack file sfo_grimhammer_3_main.pack