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报告翻译问题








Bugs:
Inscrutable demagogury currently applies only 0% agent success chance
Piercing screams:
remove +4 melee attack
double charge bonus to 12
add attribute " terror"
Warpflame formula:
Remove +6% missle damage
Add +10 % ammunition ( that´s more impactful).
Greater locus of power:
Reduce upkeep effect 5 %
Keep -10% recruitment cost
Add blue horrors as unit targeted by the tech.
Gift of Mutation:
Make forsaken of tzeentch affected by the -10% recruitment
Remove +4 melee defense
Add item gained " banner of change" ( kills off enemy units and spawns chaos spawn)
Inscrutable demagagoguery:
Remove +5% physical resistance
Add +5 % chance of hero-self defense
Cult whisperer:
Reduce growth to 10
Add increased chance for a cult spawning ( maybe 5%)
Thaumatic focus:
Reduce chance of Winds of magic reserve increasing to 5%
Add +10% army vision range
Teleport:
Reduce Winds of magic cost decrease from 100% to 75% ( It´s too strong otherwise).
What do you think about adding additional effects to the techs that unlock the changing of ways or
the lords of changes spells?
Hooked axe blades:
remove +5% physical resistance
Add +10% weapon strength
Extend effects to Kossovite dervishes/Horsearchers
Leather treatment:
Remove 5% physical resistance
Remove +5 melee defence
Add +5 armor
Extent effect range to Kossars
Tzar loyalty rite:
Remove +5 leadership
Keep +4 melee attack
Add +1 charge of "by our blood" for Tzar guard".
Recuperance:
Add effect "-1 turn character recovery time"
Streltsi arsenal:
Increase AP ranged damagefrom 5 to 10 %
Pirate Weapons:
Remove +10% reload reduction time
Add +10% range instead.
Blessed orthodoxy:
Add + 3 devotion per turn
Looters of the Oblast:
Add +15 % income through looting settlements.
Harbor watch:
Remove +1 recruitment rank for cavalry
Secrets of the Griffonlodge:
Add +1 recruitment experience for cavalry.