全面战争:战锤3

全面战争:战锤3

Improved Tech Effects
44 条留言
HotPizza87 2 月 11 日 上午 2:09 
needed in 2025?
Seven Samurott 2022 年 9 月 25 日 上午 10:54 
Is this mod dead?
lahcenal117 2022 年 9 月 5 日 上午 11:36 
update pls
Decky 2022 年 8 月 12 日 上午 3:49 
It crashes becuase the Vanilla tech trees has been updated. That's why I added new technologies to my tech trees and did not add more effecte to the Vanialla techs. I can only recommend this for the future. ;-)
Sam8872  [作者] 2022 年 8 月 11 日 下午 1:42 
Hey all, will be updating the mod when Immortal Empire releases.
Zane87 2022 年 7 月 10 日 上午 4:07 
@Sam8872 Crash is caused because of 4 changed effect names in the last patch. Namely:
1.
wh3_main_effect_ability_enable_children_of_nurgle_nur_great_unclean_one ->
wh3_main_effect_ability_enable_children_of_nurgle
2.
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers ->
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers_soul_grinder
3.
wh3_main_effect_ability_enable_blissful_rapture_sla_keeper_of_secrets ->
wh3_main_effect_ability_enable_blissful_rapture
4.
wh3_main_effect_ability_enable_fires_of_change_tze_lord_of_change ->
wh3_main_effect_ability_enable_fires_of_change

These 4 causes the crash, just replacing the old effects in tech_effect_junction table solves it. If it still makes sense adding those ofc is another topic that you have to decide as your mod obviously :D
Nakor 2022 年 7 月 6 日 下午 1:54 
yep unfortunately it is causing crash on startup
Daddy Hit Me 2022 年 7 月 4 日 上午 12:28 
Confirmed crashing on start up.
Havic 2022 年 6 月 30 日 上午 9:54 
Causing crash on startup after update - just letting know.
Gilgamesh 2022 年 6 月 4 日 下午 1:58 
Could you add mastery of elemental wind to lords of change in a tech? Really would love this for tzeentch and make that unit more useful. Thank you!
Sam8872  [作者] 2022 年 6 月 2 日 上午 11:57 
Updated for the new patch, current changes have been updated in the changelog and I've had to remove some tech effects as they've either been updated by CA to a reasonable level or are no longer compatible.
FullAutoAttack 2022 年 5 月 25 日 上午 10:09 
Yeah crashes for me too
Dr. Squares 2022 年 5 月 25 日 上午 9:04 
Game crashes with this mode, but without it, I cant continue my campaign :(
limper106 2022 年 5 月 17 日 下午 5:02 
PSA for anyone considering typing "needs update": The recent patch changed a sh*tload of tech tree stuff. It's going to take a while to rebalance a mod like this. Please have patience. Thank you, support your modders!
Ragnarjan 2022 年 5 月 17 日 上午 9:47 
needs update
Ferox 2022 年 4 月 22 日 上午 11:56 
Great efforts man! This was badly needed.
Gilgamesh 2022 年 4 月 21 日 下午 1:09 
Is there any chance for the adding spell to lord of change to be bound spells? Currently they all use the extremely limited winds of magic which sucks
Skipping Oppossoum 2022 年 4 月 19 日 下午 5:14 
@Skup Thanks! This is going to be a fun mod then!
Skup 2022 年 4 月 19 日 上午 3:45 
@Kervucio I've played two co-op campaigns with it (and 40 other mods) and all works fine :)
Sam8872  [作者] 2022 年 4 月 18 日 上午 8:40 
Little update based on some feedback:

Locus of Contrivance now gives +10% ammunition to Flamers of Tzeentch.
Sam8872  [作者] 2022 年 4 月 12 日 上午 5:26 
@TorgueUser - Hmm, I'll have a look.

@Kevurcio - Haven't tested in multiplayer but I don't see any reason why it wouldn't work.
Skipping Oppossoum 2022 年 4 月 11 日 下午 7:07 
Would this be issue-free in multiplayer?
LimeUser 2022 年 4 月 10 日 上午 7:46 
Could you balance the Bloodfeast tech for Khorne? It's a weaker version of bloodgreed but it has regen, sadly it's too weak in terms of stat bonuses to be worth it since Minotaurs are dmg dealers not tanks.
To infinity and beyond 2022 年 4 月 9 日 上午 9:50 
Hey, thank you for your work, it's very useful
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2790155753
I made a Chinese translation
Sam8872  [作者] 2022 年 4 月 7 日 上午 2:33 
I believe I will have a look at the flamers considering that the exalted ones got buffed in the latest patch though I'll do some testing.

@PassiveRegresive - To my knowledge this should work out better than before, the techs previously gave growth bonuses dependant on where the city was located climate wise. Since you'll be taking over cities that aren't in the climate that the tech boosts they receive no bonuses. I e changed it so that you receive less per climate, but the additional 5 growth however makes it so that it'll work out the same anyways (+10 in the climate with the tech) and also gives other climates a bit of a boost.
PassiveRegresive 2022 年 4 月 6 日 下午 4:59 
you might have nerfed the growth techs overall for Nurgle. The climate techs give +10 per climate not just a flat 10. Going to test but the way you have it written the tech will give +25 growth for the starting province instead of +40. Also the plague drone techs dont apply to the death's heads variant in vanilla, I'll have to test to see if your mod has the same issue.
Coldstripe 2022 年 4 月 6 日 下午 12:00 
Seconding the extra ammo for flamers, I think with how little ammo they have a 25-50% boost would be just right (9 ->13).
Satou the Deus Musco 2022 年 4 月 6 日 上午 5:23 
Could you add / change a technology to give flamers more ammo? I kinda hate how little ammo they have.
Sam8872  [作者] 2022 年 4 月 6 日 上午 1:20 
@Lice - I believe so yes.

@Deathbringer22 - Good thing about modding is that it's all subjective, I've let people know that they can provide feedback and am happy to take it on. I went through an entire Khorne campaign on Legendary and thought their techs were really quite good, especially compared to someone like Kislev which I also did a Legendary play through on. Moreover, the Khorne hound tech gives flesh hounds strider and a charge bonus now (as per 1.1) which I think is sufficient personally. Regarding Cathay, I'd be happy to take some specific feedback if you provide it.
Deathbringer21 2022 年 4 月 6 日 上午 12:03 
Not sure how you think the other factions tech tree are in a good spot honestly, like Khorn hounds tech giving nothing. Some Cathay techs are completely useless too. Really weird to give some factions a lot of of love and others absolutely nothing.
LICE 2022 年 4 月 5 日 下午 5:08 
I this save game compatible?
Sam8872  [作者] 2022 年 4 月 5 日 下午 4:13 
@FullAutoAttack - Correct, the techs are attached to the factions so player and AI receive them.
FullAutoAttack 2022 年 4 月 5 日 下午 3:45 
AI gets this too?
Sam8872  [作者] 2022 年 4 月 5 日 下午 1:23 
@Simon - View the Changelog discussion above, details what the tech used to be and what it became.
simon seveneves 2022 年 4 月 5 日 下午 12:52 
Is there a way to see how you have changed the tech effects?
Master Fuch 2022 年 4 月 5 日 上午 11:25 
THANK YOU SO MUCH !
NoSkill 2022 年 4 月 5 日 上午 11:02 
works now
OriginalNuttah 2022 年 4 月 5 日 上午 8:57 
Loading now thanks =)
Sam8872  [作者] 2022 年 4 月 5 日 上午 8:53 
Updated, let me know how it is now.
OriginalNuttah 2022 年 4 月 5 日 上午 8:45 
Unsubscribed from all mods and tried again with just yours still hangs on start
OriginalNuttah 2022 年 4 月 5 日 上午 8:43 
Not that I know of. Checked all mod pack files via RPFM all showing as mod type none as movie type. But I will try remove all files and try again
NoSkill 2022 年 4 月 5 日 上午 8:23 
Game gets stuck on first screen.
Sam8872  [作者] 2022 年 4 月 5 日 上午 8:23 
Seems to work fine for me, do you have any other movie packs enabled?
OriginalNuttah 2022 年 4 月 5 日 上午 8:16 
Crash on startup only mod enabled