Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Zedmulate Edition
tommy.duke 2022 年 8 月 1 日 上午 9:28
bugs
all players and zombies lose clothing/equipment after death
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正在显示第 1 - 9 条,共 9 条留言
erikem  [开发者] 2022 年 10 月 29 日 上午 8:41 
This is a feature, not a bug
tommy.duke 2022 年 10 月 29 日 下午 2:34 
引用自 erikem
This is a feature, not a bug
why is that a feature? clothes dont just evaporate after being stabbed in the head lol now fire understandable
Charming Dazz 2022 年 11 月 18 日 下午 4:02 
Exception (v171): MissingMethodException: single Character.ApplyBloodLoss(single,single,UnityEngine.Vector3,UnityEngine.Vector3,Bone,UnityEngine.Vector3,CauseOfDeath,Character) SIS_Extended_Effects_Framework_Processor.ProcessInstantEffect (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlockEffect Effect, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectsBlockEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
DMD<>?47833344.Equipment.OnUsedFromInfoScreen_Patch2 (Equipment this, PlayerRecord playerRecord, Character character, TileObject carrier) (at <5a906d5d031144599e68b3ca684002b7>:0)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1734)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1372)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1068)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1704)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
Got this after feeding a survivor a potion of healing
some walls r invisible
they just cut off and continue whenever they want
tommy.duke 2023 年 8 月 10 日 下午 12:55 
Exception (v189): MissingMethodException: single Character.ApplyBloodLoss(single,single,UnityEngine.Vector3,UnityEngine.Vector3,Bone,UnityEngine.Vector3,CauseOfDeath,Character) SIS_Extended_Effects_Framework_Processor.ProcessInstantEffect (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlockEffect Effect, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectsBlockEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
DMD<>?-775378944.Equipment.OnUsedFromInfoScreen_Patch2 (Equipment this, PlayerRecord playerRecord, Character character, TileObject carrier) (at <dc716a0486c84851b1dccdc4bdcf1dbd>:0)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:2063)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1677)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1372)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1745)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:141)
JMoore39 2 月 1 日 上午 7:24 
some walls r invisible
I am having this issue too, was there a fix?
tommy.duke 3 月 2 日 下午 5:49 
引用自 JMoore39
some walls r invisible
I am having this issue too, was there a fix?
Not that I've seen some mods just are not updated properly or accordingly
Bleujour 3 月 17 日 上午 5:17 
I've also got the invisible walls too. Mainly on the diagonals but occasional there's a gap in the straight sections.
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