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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Depends on the mod:
- Simple texture packs will work alright. But if there are some changes in worlds like new trees and additional details then you'll get NOTR world again. Which will not affect the story - you'll just see empty maya underground ruins. In this case you can move such mod under Classic mod in launcher to lower his load priority.
- Ninja and Union plugins will work alright.
- Standalone story mods (Dark Saga, Velaya) will never work. They even use their own separate saves folder. Such mods marked as Standalone in Workshop.
- Balance tweakers for NOTR will never work and will just replace Classic scripts with their own. And you'll get tweaked NOTR. Such mods marked as Addon in Workshop. Try to avoid them or lower their load priority.
> Also is there any chance you can change language?
What do you mean? You can change mod's language in launcher. Currently it is avaiable in English, Polish and Russian.
> language pack i downloaded are with .vdf
That's for non-Workshop usage only. You'll have to choose only one way to play:
- use.vdf file for vanilla G2 NOTR from Steam or CDs
- use Workshop beta launcher and subscribe to the mod in Workshop
- .mod are loaded from Data/ModVDF folder via mod launchers and applied for selected mod only.
- .vdf are loaded from Data folder and applied for base game and every mod.