Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Edit: I was browsing the files to see if I could spot anything obvious. Within the blockers file is 'prerequisite tech planetary unification', but I don't see that in my researched techs in a new game.
I've tested out a corporate start in 3.7 with Union of Nations and the blockers appear properly for me - they're called Independent States and they require the Planetary Unification tech to clear, which is an early society tech. I'm not sure why you wouldn't be seeing them - are you playing with any other mods?
The only big ones that might overlap; Planetary Diversity, Guilli's Planetary Modifiers & Features, Ethics & Civics Classic 3.7, Extra Events Continued 3.7. The odd thing is none of those are new to my mod list, they have all played nice until now.