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Everything that causes any lag in this addon is a result of changing an existing console command or calling an existing function, which I don't have any way to optimize.
(Also the fog editor shouldn't have any effect on the light/environment editor, there isn't any overlap in what they do/what functions they use. If it did I'd be very surprised)
There actually already is a delay of varying sizes for most of these. Ambient light has a 0.5s delay to any update (because otherwise dragging the slider would severely lag or crash you), and mat_specular/r_radiosity have 3 second delays.
Sorry if that isn't very helpful. I just can't really do much, because everything that's weird / semi-broken / laggy in this addon is happening in-engine, rather than in the part I wrote (which is actually pretty simple, it's only a couple hundred lines, most of which is defining convars and setting values)