Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción








Everything that causes any lag in this addon is a result of changing an existing console command or calling an existing function, which I don't have any way to optimize.
(Also the fog editor shouldn't have any effect on the light/environment editor, there isn't any overlap in what they do/what functions they use. If it did I'd be very surprised)
There actually already is a delay of varying sizes for most of these. Ambient light has a 0.5s delay to any update (because otherwise dragging the slider would severely lag or crash you), and mat_specular/r_radiosity have 3 second delays.
Sorry if that isn't very helpful. I just can't really do much, because everything that's weird / semi-broken / laggy in this addon is happening in-engine, rather than in the part I wrote (which is actually pretty simple, it's only a couple hundred lines, most of which is defining convars and setting values)